Virtua Fighter 5 R.E.V.O. represents the latest iteration in SEGA’s long-running fighting game series, bringing the franchise to PC via Steam. In this review of Virtua Fighter 5 R.E.V.O. we’ll examine how this release builds upon 2021’s Virtua Fighter 5 Ultimate Showdown (known as Virtua Fighter 5 E-Sports in Japan). As potentially the final chapter in Virtua Fighter 5’s evolution, our review of Virtua Fighter 5 R.E.V.O. explores both its successes and shortcomings for newcomers and veteran players alike.
Gameplay Redefined
At its core, Virtua Fighter 5 R.E.V.O. maintains the series’ elegant three-button combat system. The gameplay revolves around a straightforward yet deep rock-paper-scissors principle: guarding counters strikes, throwing beats guarding, and strikes interrupt throws. This creates a reliable foundation where players always understand the underlying mechanics.
The 45-second round timer ensures matches remain intense and fast-paced, demanding quick decision-making and precise execution. Combat feels visceral, with hits landing with satisfying impact. Victory comes either by depleting your opponent’s health or forcing them out of the ring. While a character’s basic moves can be explored in about half an hour of training, true mastery requires months of dedicated practice. This depth maintains engagement over time – even veteran players continue to discover new techniques years after their initial introduction to the game.

The game’s commitment to its fundamental mechanics has created a fighting system that prioritizes player skill and knowledge over flashy special moves or comeback mechanics. There are no super meters, X-factor activations, or other modern fighting game elements that can sometimes overshadow fundamentals. Instead, victory depends entirely on superior spacing, timing, and understanding of frame data – making each win feel earned through skill rather than system manipulation.
Visuals and Performance
Virtua Fighter 5 R.E.V.O. leverages RGG Studio’s Dragon Engine (the same technology powering the Like a Dragon series) to deliver enhanced visuals. The game supports 4K resolution and offers improved graphics for capable hardware, though this comes with notably demanding performance requirements. Maintaining a consistent 60fps is crucial for optimal online play, making proper graphics configuration essential. Players entering online matches without appropriate settings may experience performance issues that negatively impact both participants’ experience, even if one system runs smoothly.

While the visual presentation maintains the series’ distinctive style, some might find the aesthetic dated compared to contemporary fighting games. Character models and the interface remain largely unchanged from Ultimate Showdown, receiving only minor polish for PC hardware.

Animation work, while precise and functional, lacks some of the fluidity found in newer fighting games. Certain character movements can appear stiff or mechanical, particularly when transitioning between different animation states. The Dragon Engine implementation provides noticeable improvements to environmental detail and lighting quality, but doesn’t fundamentally transform the game’s visual identity.
Roster and Balance
R.E.V.O. features a diverse cast implementing both realistic and stylized martial arts. Players can choose from practitioners of authentic fighting styles like Jacky Bryant’s Jeet Kune Do and Jean Kujo’s Karate, alongside more theatrical approaches such as Kage-Maru’s Ninjutsu and Wolf’s professional wrestling. This version introduces the first major gameplay revision in approximately 12 years, reintroducing attacks from older games, modifying existing move properties, and adjusting character weights. These changes have resulted in what many consider the most balanced iteration of VF5 to date.

Significant mechanical adjustments fundamentally alter combat dynamics. The forward advancing jab no longer requires directional input, streamlining basic offense. The weight system has undergone comprehensive rebalancing, now clearly defining five distinct weight classes that directly influence air combo potential. The game establishes super heavyweight (Taka-Arashi), heavyweight (Wolf, Jeffry), midweight (including Akira, Lau, Jacky, and others), lightweight (Sarah, Shun, Pai, Lion, Vanessa), and super lightweight (Aoi, Eileen, Blaze) categories.

Several characters have shifted weight classes, with notable changes including Wolf and Jeffry becoming lighter, while Aoi, Eileen, and Blaze have increased in weight. These adjustments create more balanced combo opportunities across the roster, preventing certain characters from enjoying disproportionate damage output based solely on weight class advantages.
Online Experience
The implementation of rollback netcode marks a significant advancement for the series, enabling smooth international matches. Players can engage with opponents worldwide, with playable connections even between distant regions like the Philippines and Japan. This improvement represents a fundamental shift for a franchise that previously struggled with online play, finally bringing Virtua Fighter into the modern era of fighting game networking.

The rollback implementation allows matches to maintain gameplay fluidity even under challenging network conditions. Players can adjust rollback frame settings to balance visual smoothness against input responsiveness based on connection quality and personal preference.
However, the online experience delivers mixed results. While the system allows adjustment of rollback frames, issues with matchmaking persist, including unreliable connection quality indicators and settings that reset to default. Connection quality icons frequently misrepresent actual match performance, with supposedly optimal connections sometimes delivering stuttering gameplay while lower-rated connections perform surprisingly well. This inconsistency makes matchmaking a frustrating lottery at times, undermining confidence in the system.

The game offers ranked matches, private lobbies, and weekend tournaments for competitive play. The ranked system uses a straightforward progression model that rewards consistent performance while providing appropriate matchmaking based on skill level.
Single Player and Customization
The single-player experience remains limited, offering basic modes such as Arcade, Training, and VS CPU. These serve primarily as training grounds for online competition rather than providing substantial solo content.

A notable disappointment lies in the character customization system, which has been largely relegated to DLC content. Unlike previous versions that included extensive customization options in the base game, R.E.V.O. requires additional purchases to access the bulk of these features. This represents a significant regression from Virtua Fighter 5 Final Showdown, which incorporated robust customization as a core feature rather than a monetized add-on.

The base game offers minimal customization options, such as removing basic accessories or tattoos. These limited features allow for minor character adjustments but fail to provide meaningful personalization opportunities. The lack of included customization options feels particularly restrictive given the series’ previous commitment to this feature, creating the impression that content was deliberately withheld to monetize later.
Verdict
After review, Virtua Fighter 5 R.E.V.O. represents a significant step forward for the series in some areas while falling short in others. The improved visuals and addition of rollback netcode demonstrate clear technical progress, though performance demands and online stability issues can hamper the experience. While the core fighting mechanics remain excellent and well-balanced, with the most comprehensive gameplay adjustments in over a decade, the limited single-player content and DLC-locked customization options may disappoint longtime fans.

The game best serves those interested in competitive fighting games and willing to invest time mastering its complex mechanics, though potential players should be prepared to optimize their systems for the best possible experience.
For dedicated fighting game players seeking technical depth and competitive challenge, Virtua Fighter 5 R.E.V.O. offers a refined review and evolution of Virtua Fighter’s celebrated mechanics with modern networking capabilities. For casual players or those seeking extensive single-player content, the game’s limited offerings and focus on competitive play may prove less appealing. The core experience remains true to the series’ legacy of technical excellence, even as certain implementation decisions reflect changing industry priorities regarding content delivery and monetization.
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Virtua Fighter 5 R.E.V.O.
PROS
- Most balanced version of VF5 to date with comprehensive weight system adjustments
- Introduction of rollback netcode enables smooth matches
- Runs in 4K with enhanced visuals using the Dragon Engine
- Regular weekend tournaments support competitive play
- Diverse roster with both realistic and stylized martial arts styles
- Gameplay adjustments and detailed technical adjustments improve combat dynamics
CONS
- Unreliable matchmaking with inconsistent connection quality
- Most character customization options locked behind DLC
- Limited single-player content compared to previous versions