Unity, the company behind the video game engine and development toolkit software of the same name, announced that it aims to lay off 1,800 employees, approximately 25% of its workforce.
The announcement was made in a regulatory filing on Monday, in which Unity said that the plan to lay off its staff was to refocus on its core business and position itself for long-term growth with internal restructuring.
The company said in the regulatory filing that the layoffs are expected to occur by the end of the first quarter of 2024, which is March, and all parts of its business would be affected.
In November, Interim CEO Jim Whitehurst announced that Unity would undergo a “company reset” following the controversy in September of last year where the company tried to impose a runtime fee pricing policy as well as the step down of then-CEO John Riccitiello.
For the uninitiated, the runtime fee would be charged to developers for each install of their games after they have met certain revenue and install thresholds.
Following the “reset” announcement, Unity saw layoffs in December, with offices closing down all around the world including Singapore and Berlin, as well as the termination of an agreement between the company and The Lord of the Rings VFX studio Weta FX.
This new layoff will be the second part of the company’s reset.