Every class in Torchlight Mobile comes with 6 skills which you can make combination with any two of them. Since there is a lot of combination available, it is normal if you can’t decide which skill combination to choose. Therefore, in this Torchlight Mobile Guide, we will help you out by briefing you on all the possible skill combination for Engineer class.
These are the guide(s) we wrote for Torchlight Mobile previously:
Engineer class character can do both melee and ranged attacks but requires a high amount of skill controls. These are the skills and combination available:
Overload Ignite
Emit flame waves around the caster, dealing damage equal to 161% of ATK + 114 to surrounding enemies. Deals 70% of ATK damage for additional 6 times, lasting for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Overload Ignite Blast (Overload Ignite + Grenade Blast)
- Emit blast waves around the caster, longer accumulating time will cause higher damage. Deals damage up to 816% of ATK + 4156. If more than half of the bar is accumulated, grants 5 electric energy upon casts and additional 1 electric energy on hit.
- Overload Ignite Static Field (Overload Ignite + Energy Field)
- Create a wave static field on your allies, dealing 21% of ATK + 107 damage to nearby enemies for 5s. Grants 10 electric energy upon effective casts and additional 15 electric energy in 5s.
- Overload Ignite Jet (Overload Ignite + Rocket Jet)
- Launch 6 thermal rockets around caster, dealing 103% of ATK + 525 damage to nearby enemies. Deals 70% of ATK damage for additional 6 times, lasting for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Overload Ignite Electrode (Overload Ignite + Charged Electrode)
- Emit blast waves around the caster, dealing damage equal to 173% of ATK + 466 to surrounding enemies. The enemies will be stunned for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Overload Ignite Armor (Overload Ignite + Hammer Mecha)
- After using skills, there is a 40% chance to trigger an increment of ATK SPD. Overload each time attacking, dealing 81% of ATK + 67 damage to nearby enemies. Deals 70% of ATK damage for additional 6 times, lasting for 3s. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
Grenade Blast
Hurl forth 3 blast grenades. After hitting enemies, each grenade explodes and deals 311% of ATK + 220 damage to nearby enemies. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Grenade Blast Burning (Grenade Blast + Overload Ignite)
- Hurl forth 3 burning grenades. After hitting enemies, each grenade explodes and deals 232% of ATK + 1185 damage to nearby enemies. Deals 70% of ATK damage for additional 6 times, lasting for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Grenade Blast Static Field (Grenade Blast + Energy Field)
- Hurl forth a static field grenade. After hitting enemies, it explodes and deals 224% of ATK + 1140 damage to nearby enemies. And it creates an energy field to encircle enemies, dealing 45% of ATK damage to them per second, lasts for 5s. Grants 10 electric energy upon effective casts and additional 1 electric energy on hit.
- Grenade Blast Jet (Grenade Blast + Rocket Jet)
- Launch a great rocket automatically tracking enemies. After hitting enemies, it explodes and exposes another rocket to continue to track for 5 times, dealing 122% of ATK + 623 damage to nearby enemies each time. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Grenade Blast Electrode (Grenade Blast + Charged Electrode)
- Hurl forth 3 electrode grenades. After hitting enemies, each grenade explodes and deals 276% of ATK + 743 damage to nearby enemies. The enemies will be stunned for 2s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Grenade Blast Armor (Grenade Blast + Hammer Mecha)
- Hurl 3 spider grenades that automatically track enemies and self-destruct, each grenade deals 311% of ATK + 260 damage to nearby enemies. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
Energy Field
Create an energy field to deal 24% of ATK + 17 damage to enemies within the area (damage per sec). The field reduces their movement speed by 50%, lasting for 6s. Grants additional 1 electric energy on hit.
- Energy Field Burning (Energy Field + Overload Ignite)
- Creating a burning force field that deals damage equal to 76% of ATK + 388 to enemies in range constantly. The field reduces their movement speed by 50%, lasting for 6s. Grants additional 1 electric energy on hit.
- Energy Field Blast (Energy Field + Grenade Blast)
- Energy field extends around caster, dealing 56% of ATK + 284 damage to enemies that try to pass through it. The field reduces their movement speed by 50%, lasting for 6s. Grants additional 1 electric energy on hit.
- Energy Field Jet (Energy Field + Rocket Jet)
- A jet force field is created, players within the area get 11.3% of damage bonus, while enemies that try to enter the field will be knocked away. The field lasts for 6s. Grants 10 electric energy upon effective casts and additional 15 electric energy in 5s.
- Energy Field Electrode (Energy Field + Charged Electrode)
- An electrode force field is created, players within the area get 31% of ATK SPD, while enemies have a 30% chance to be stunned for 1s and reduced movement speed by 50%. The field lasts for 6s. Grants 10 electric energy upon effective casts and additional 15 electric energy in 5s.
- Energy Field Armor (Energy Field + Hammer Mecha)
- Create a gravitation field to continuously draw enemies into it, dealing 44% of ATK + 37 damage. When it explodes, enemies will be stunned for 3s. Grants additional 1 electric energy on hit.
Rocket Jet
Sprint forward for some distance, dealing 96% of ATK + 67 damage to enemies passing through. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Rocket Jet Burning (Rocket Jet + Overload Ignite)
- Sprint forward, dealing 42% of ATK + 212 damage to enemies passing through for 6 times. Effect lasts for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Rocket Jet Blast (Rocket Jet + Grenade Blast)
- Sprint forward for some distance, sprint will no longer pass through enemies. Longer accumulating time will cause higher damage. Deals damage up to 895% of ATK + 4561. If more than half of the bar is accumulated, grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Rocket Jet Static Field (Rocket Jet + Energy Field)
- Sprint forward for some distance, drawing enemies in line to the terminal small gravity force field. The field explodes after 2s, dealing 135% of ATK + 690 damage to surrounding enemies. The enemies will be stunned for 2s. Grants 10 electric energy upon effective casts and additional 1 electric energy on hit.
- Rocket Jet Electrode (Rocket Jet + Charged Electrode)
- Sprint forward for some distance, dealing 31% of ATK + 84 damage to enemies passing through. The enemies will be stunned for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Rocket Jet Armor (Rocket Jet + Hammer Mecha)
- Leap forward for some distance, dealing damage equal to 119% of ATK + 99% to surrounding enemies upon landing, additionally inflicts knock back effect. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
Charged Electrode
Launches forward Electrode Charge Cannons continuously for 3 times, dealing damage equal to 126% of ATK + 30. The enemies will be stunned for 1s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Charged Electrode Burning (Charged Electrode + Overload Ignite)
- Launches Flame Charge Cannons towards cone zone, dealing 130% of ATK + 351 damage. Deals 70% of ATK damage for additional 6 times, lasting for 3s. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Charged Electrode Blast (Charged Electrode + Grenade Blast)
- Launches forward Blast Charge Cannons, dealing 126% of ATK + 339 damage for 3 times. Attacked enemies explode after 1.5s, dealing 450% of ATK damage to nearby enemies. Grants 5 electric energy upon effective casts and additional 1 electric energy on hit.
- Charged Electrode Static Field (Charged Electrode + Energy Field)
- Launches forward Static Field Charge Cannons, dealing 108% of ATK + 291 damage for 3 times. The enemies will be knocked back and stunned for 2s. Grants 10 electric energy upon effective casts and additional 1 electric energy on hit.
- Charged Electrode Jet (Charged Electrode + Rocket Jet)
- Launches forward missiles continuously, each missile deals 58% of ATK + 156 damage. Hit target to get extra 1 electric energy.
- Charged Electrode Armor (Charged Electrode + Hammer Mecha)
- Create an unmovable Charge Turret to launch Small Charge Cannons to nearby enemies constantly, dealing 26% of ATK + 8 damage each time. The enemies will be stunned for 1s. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
Hammer Mecha
Active: Activate [Hammer Mecha – Prototype] to accumulate power for 2s, then cast Cleave, dealing damage equal to 544% of ATK + 98 to enemies in front.
Passive: Grants [Hammer Mecha – Prototype] to assist player in battle. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
- Hammer Mecha Burning (Hammer Mecha + Overload Ignite)
- Active: Activate [Hammer Mecha – Rage] to self-ignite and rampage for 3 times. Deals 17% of ATK damage to enemies hit by it for additional 6 times, lasts 2s.
- Passive: [Hammer Mecha – Rage] assists player in fighting enemies. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
- Hammer Mecha Blast (Hammer Mecha + Grenade Blast)
- Active: Activate [Hammer Mecha – Bombard] to accumulate power for 2s, then cast a powerful blast, dealing 1165% of ATK + 973 damage to nearby enemies. After the blast, Hammer takes 3s for self-repair.
- Passive: [Hammer Mecha – Burst] assists player in fighting enemies. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
- Hammer Mecha Static Field (Hammer Mecha + Energy Field)
- Active: Activate [Hammer Mecha – Bombard] to accumulate power for 2s, then cast forward a powerful gravity bomb to draw enemies to the centre, dealing 80% of ATK + 67 damage per 0.5s.
- Passive: [Hammer Mecha – Static Field] assists player in fighting enemies. Grants 10 electric energy upon effective casts and additional 15 electric energy in 5s.
- Hammer Mecha Jet (Hammer Mecha + Rocket Jet)
- Active: Activate [Hammer Mecha – Bombard] to continuously cast a lot of missiles, dealing up to 55% of ATK + 46 damage to enemies in front.
- Passive: [Hammer Mecha – Bombard] assists player in fighting enemies. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
- Hammer Mecha Electrode (Hammer Mecha + Charged Electrode)
- Active: Activate [Hammer Mecha – Thunder] to accumulate power for 2s, then release a powerful Electrode Waves, dealing 360% of ATK + 113 damage to enemies in front. The enemies will be stunned for 2s.
- Passive: [Hammer Mecha – Thunder] assists player in fighting enemies. Grants 5 electric energy upon effective casts and additional 10 electric energy in 5s.
Editor note: The numbers may differ according to your skill levels.
These are all the skills combination of Engineer. Tell us your choice of skill combination in the comment below!