We recently had the opportunity to try out the Monster Hunter Wilds hands-on demo at Tokyo Game Show 2024, and the experience left us both excited and intrigued by the new directions Capcom is taking with this beloved franchise.
Our session was divided into two main modes: Story and Free. The Story mode showcased the new voiced protagonist and introduced us to the “Focus mode,” which highlights monster weak spots for precision targeting. Each play session lasted about 45 minutes, packed with exciting moments like the pulse-pounding Balahara chase and the challenging hunt for the elusive Chatacabra.
From the moment we picked up the controller, it was clear that Monster Hunter Wilds draws more inspiration from Monster Hunter: World rather than the more recent Rise/Sunbreak entries. The return of the Slinger shot mechanic reminded us World’s expansive environments and strategic item usage. Capcom has expanded this familiar tool, now allowing hunters to gather items even while mounted – a small but welcome quality-of-life improvement.
Perhaps the most striking change, and one that’s sure to spark discussion among long-time fans, is the introduction of voiced protagonists. For the first time in the series’ history, hunters will speak during cutscenes, adding a new layer of personality to the player character. This change extends to your feline companions as well, with Palicoes now capable of human speech. While this adds depth to their characterization, purists need not worry – an option to revert Palicoes to their classic “meow” language is available for those who prefer the traditional experience.
The combat system has seen some intriguing refinements. Hunters now must “wound” monster parts before breaking them, adding an extra layer to hunts. What helps is a new targeting system allows players to lock onto specific monster weak points, which is particularly useful for weapons like the Gunlance. Speaking of which, Gunlance users will be thrilled to learn that Wyvern Fire now has two charges, significantly increasing the weapon’s burst damage potential.
Flexibility seems to be a key focus in Wilds. Hunters can now set both primary and secondary weapons, with the intriguing possibility of bringing two of the same weapon type – perfect for elemental specialists. Capcom hasn’t forgotten solo players, introducing AI-controlled allies summoned via SOS Flare. These computer-controlled companions will heal, deal damage, and even set traps, potentially revolutionizing the solo hunting experience.
While we had limited time with Monster Hunter Wilds, Capcom clearly pushes the series in bold new directions while maintaining the core hunting experience fans have come to love. Hunters can sharpen their skills until February 28, 2025, when Capcom will release Monster Hunter Wilds for PlayStation 5, Xbox Series, and PC.
Check our Preview Video here: