Sucker Punch Productions has unveiled significant new details about their upcoming title Ghost of Yotei, highlighting a revenge-driven narrative and an unprecedented level of player freedom within the game’s expansive open world.
In a recent interview with Famitsu, co-creative directors Nate Fox and Jason Cornell elaborated on the game’s central themes and structure. “The main theme of this game is revenge,” Fox explained. “The main character, Atsu, has a big trauma in her childhood and goes on a journey to get revenge.”
The game takes place in what is now modern-day Hokkaido, a setting the development team thoroughly researched firsthand. “We have received cooperation from various advisors regarding the depiction of the Ainu people and Ainu culture of the time,” Fox noted. “Like with the previous game, we have also thoroughly researched Japanese culture and incorporated it into this project.”
Cornell added, “I also went to Hokkaido to research Ainu culture, and had people knowledgeable about Ainu culture introduce me to museums and folk crafts, which I incorporated into the worldview of this work. By the way, I also went to the mountains with them and had the experience of picking wild vegetables.”
A key innovation in Ghost of Yotei is its non-linear approach to gameplay. Players will have the freedom to pursue the Yotei Six in any order they choose, complemented by new close combat weaponry options. Fox emphasized this design philosophy, stating, “In terms of an open-world adventure, Ghost of Yotei has the greatest freedom and biggest map of any open-world game we have ever made.”
Drawing inspiration from both Japanese cinema and Western dramas, Ghost of Yotei is scheduled for release on PlayStation 5 on October 2, 2025.