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    [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

    [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

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  • Interviews
    [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

    [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

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      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

      Once Human Joins Gamescom 2025 with New Stellar Resonance Update, Launching August 28

      Once Human Joins Gamescom 2025 with New Stellar Resonance Update, Launching August 28

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      METAL GEAR SOLID Δ: SNAKE EATER Developers Reveal How They’re Modernizing a Classic Without Losing Its Soul

      METAL GEAR SOLID Δ: SNAKE EATER Developers Reveal How They’re Modernizing a Classic Without Losing Its Soul

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      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

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      Once Human Joins Gamescom 2025 with New Stellar Resonance Update, Launching August 28

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      [gamescom2025] Onimusha: Way of the Sword Preview – Musashi Strikes Back in Demon-Infested Kyoto

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      METAL GEAR SOLID Δ: SNAKE EATER Developers Reveal How They’re Modernizing a Classic Without Losing Its Soul

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      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

      [EXCLUSIVE] Resident Evil Survival Unit Executive Producer Shinji Hashimoto Opens Up About Resident Evil’s Mobile Evolution

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      METAL GEAR SOLID Δ: SNAKE EATER Developers Reveal How They’re Modernizing a Classic Without Losing Its Soul

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      [EXCLUSIVE] Honor of Kings Goes Global: Interview with James Yang on International Esports Expansion

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      EVERYBODY’S GOLF HOT SHOTS Interview – Producer Reveals Bringing Golf Back to Everyone

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      Silent Hill f Interview: Developers Share Their Vision for the Series’ Bold New Direction

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      Splinter Cell Remake: Ubisoft Toronto now hiring

      Kit by Kit
      4 years ago
      in All, Industry, News
      Reading Time: 2 mins read
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      Ubisoft Toronto is now hiring for their Splinter Cell remake, releasing an announcement video featuring some of the original developers who launched the original 19 years ago:

      Rebuilt from the ground up using the Snowdrop engine, the remake promises to deliver deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for. An interview with Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos was also provided, the trio being involved in the project.

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      The Splinter Cell remake is only in the earliest stages of development, currently working to “keep the spirit” of its predecessors. There will be updates to visuals and design elements to align with modern sensibilities, and NOT OPEN WORLD. The original game had revolutionary ideas for its time, which players may not find as impressive today. Keeping “Stealth Action Redefined”, they’ll be prototyping, innovating, and testing for this generation of players.

      They want to ensure they can deliver the idea of “being a ghost”. Compared to the open worlds they’ve all worked on, the Splinter Cell Remake needs to keep to the tight, flawless execution of strategies, and rewarding player skill and mastery.


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      Ubisoft Toronto intends to make a solid base for the future of Splinter Cell, them also having been the studio to have developed Splinter Cell: Blacklist. Building a new team of both veterans and interested newcomers, let’s see what form the remake will take in time.


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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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