Sony has announced that the PS5 has surpassed 65 million units shipped globally as of the most recent fiscal quarter, underscoring the continued success of the current-generation console. However, Sony’s focus is shifting towards a more balanced portfolio of single-player and live-service titles to drive future growth.
President Hiroki Totoki stressed the need to refine Sony’s game development approach to avoid past failures like Concord, a live-service title that Sony pulled from sale after just 11 days. He called for stronger internal testing, user feedback, and more thorough evaluation to prevent similar mistakes. In contrast, Helldivers 2, a live-service game that sold over 12 million copies, stands as a success and will guide Sony’s future live-service strategies.
Looking ahead, Sony plans to focus on major single-player titles, starting with Ghost of Yōtei, a sequel to the hit Ghost of Tsushima, scheduled for release next year. The company will also pursue select live-service projects, aiming to balance risk with reward.
In addition to first-party releases, third-party games have contributed to Sony’s growth. The Chinese action RPG Black Myth: Wukong, which has captured considerable attention with its impressive visuals and combat, has bolstered PlayStation sales. The title’s impact, alongside titles like Astro Bot (which sold 1.5 million copies), helped drive a 12% year-on-year increase in sales for Sony’s Game and Network Services division, which also benefited from higher PS Plus subscriptions and a steady stream of popular third-party titles.
Sony’s PlayStation Network now boasts 116 million monthly active users, up 8% from last year. Despite a 29% drop in PS5 hardware shipments compared to the previous year, the growth in software sales and services provides a solid foundation for continued success.
As the PS5 continues to thrive with 65 million units sold, Sony’s latest move, the PS5 Pro, promises even more power—but does it deliver? Find out in our full review of the new hardware upgrade here.