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    From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

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      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      eFootball Gets Major Season Update to Mark 30th Anniversary

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      Turn-based

      Opinion: Why Turn-Based RPGs Are So Popular Now

      Fast & Furious: Arcade Edition Speeds to PS5, Xbox, and Switch This October

      Fast & Furious: Arcade Edition Speeds to PS5, Xbox, and Switch This October

      Japan’s PC Gaming Population Drops by 3 Million Over Past Decade

      Japan’s PC Gaming Population Drops by 3 Million Over Past Decade

      Kumarn: The Wandering Spirit Announced for PC, Thai Folklore Horror Game Playable at Gamescom 2025

      Kumarn: The Wandering Spirit Announced for PC, Thai Folklore Horror Game Playable at Gamescom 2025

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      Street Fighter 6 Player Spike

      Street Fighter 6 Sees Player Spike Thanks to Swimsuit Update

      TableCon Quest Triples in Size for 2025 Return

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      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      eFootball Gets Major Season Update to Mark 30th Anniversary

      eFootball Gets Major Season Update to Mark 30th Anniversary

      Turn-based

      Opinion: Why Turn-Based RPGs Are So Popular Now

      Fast & Furious: Arcade Edition Speeds to PS5, Xbox, and Switch This October

      Fast & Furious: Arcade Edition Speeds to PS5, Xbox, and Switch This October

      Japan’s PC Gaming Population Drops by 3 Million Over Past Decade

      Japan’s PC Gaming Population Drops by 3 Million Over Past Decade

      Kumarn: The Wandering Spirit Announced for PC, Thai Folklore Horror Game Playable at Gamescom 2025

      Kumarn: The Wandering Spirit Announced for PC, Thai Folklore Horror Game Playable at Gamescom 2025

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      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      From Architecture Dreams to League of Legends: The Creative Journey of Nguyễn Khánh Duy

      [EXCLUSIVE] Honor of Kings Goes Global: Interview with James Yang on International Esports Expansion

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      Silent Hill f Interview: Developers Share Their Vision for the Series’ Bold New Direction

      Silent Hill f Interview: Developers Share Their Vision for the Series’ Bold New Direction

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

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      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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      Shin Megami Tensei Series Character Designer Leaves ATLUS After 35 Years and Joins COLOPL

      min.t by min.t
      1 year ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Shin Megami Tensei Series Character Designer Leaves ATLUS After 35 Years and Joins COLOPL

      Image Credit: Atlus | Kazuma Kaneko

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Kazuma Kaneko, a character designer for the Shin Megami Tensei series, has revealed that he left ATLUS in 2023 and has joined COLOPL.

      According to a recent creator interview from COLOPL, Kazuma Kaneko has left ATLUS after 35 years of working under the company and has now joined COLOPL after being involved in the production of numerous games.

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      Furthermore, the interview has also revealed that the designer is currently working hard on creating an original IP, but not much information can be shared at the moment.

      “I can’t go into too many details,” Kaneko said. “But we are working hard to create an original IP.”


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      “It’s still in the development stage, but Mr. Kaneko has drawn some characters,” Furuyama added.

      However, the two have explained the purpose of the new IP in the interview, in which they said that the new title is an original IP that will express Kazuma Kaneko’s worldview, while also incorporating the latest technology in its gameplay.

      Kazuma Kaneko has also said that they will focus on creating a solid IP first with the project, and then they will move on to considering other concepts such as stories and worldviews.

      As of writing, no information regarding the actual IP is about has been revealed, but knowing Kazuma Kaneko’s contribution to the Shin Megami Tensei series, it will be exciting to see what the character designer has in mind for his next project.


      For the uninitiated, Kazuma Kaneko is a Japanese video game artist and designer who previously worked for ATLUS, best known for his demon designs in the Shin Megami Tensei and Persona series, acting as a character designer across multiple games in the franchise.

      Aside from his works in ATLUS, he has also done freelance work for other companies such as Capcom and Konami, with one of his most notable works being the design of Dante and Vergil’s iconic Devil Trigger forms in Devil May Cry 3.

       


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      Active FGC competitor, obsessed with many competitive games, while enjoying most things anime with Vtubers on the side. Currently being way too addicted to Tekken 8.

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