Ubisoft introduces “Phase 3” as part of its vision of sustainable esports for Tom Clancy’s Rainbow Six Siege. Drawing on 2 years of learning from Phase 1 and 2 of the Pilot program, the revenue-sharing test initiative introduced in 2018, Phase 3 for Rainbow Six Siege was introduced at the Six Invitational 2020, as the keystone of sustainable esports for the title.
Phase 3 aims to ensure a mature and virtuous environment for partner organizations engaged in the Rainbow Six professional esports scene and a supportive environment for teams, players and talent by:
- Supporting up to 44 organizations worldwide, including all organizations participating in each pro-level regional league.
- Running for the next 4 years, allowing organizations to think long term.
- Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organizations variable situations.
Ubisoft intends for Phase 3 to provide a clear, virtuous and structured approach to supporting the valuable professional esports scene. This program will redefine what it means to be a “Pro” team in Rainbow Six Siege through higher industry standards.
They've done it! @SpacestationGG are our #SixInvitational 2020 Champions! CONGRATULATIONS! @Thinkingnade🏆@Rampy🏆
@BroCanadian🏆@Fultz🏆@DBosco_🏆@Lycan🏆 pic.twitter.com/5se8NAR5wB— Rainbow Six Esports (@R6esports) February 17, 2020
A qualitative in-depth selection process will be implemented in Phase 3, involving third parties to ensure a fair and neutral evaluation process.
- To be eligible, organizations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
- To determine how organizations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organizations.
- Organizations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organizations can be promoted or demoted from one Tier to another at the end of the year.
- Tiers and ranks will determine each organization’s part of the revenue-sharing.
Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organizations:
- League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organizations, Tier 2, Tier 3 and a Performance Pool.
- Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organization whose branded item is purchased.
- Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
- Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
- For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organization.