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    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

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    Digimon Expo 2025 Announced for September in Tokyo

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    Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

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    Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

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    Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

    Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

    Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

    Hideo Kojima Provides Update on PlayStation Exclusive Physint

    Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    Stellar Blade Sequel Teased in Shift Up Presentation

    Stellar Blade Sequel Teased in Shift Up Presentation

    Digimon Expo 2025 Announced for September in Tokyo

    Digimon Expo 2025 Announced for September in Tokyo

    TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

    TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

    Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

    Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

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    Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

    Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

    Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

    Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

    Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

    Hideo Kojima Provides Update on PlayStation Exclusive Physint

    Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

      Digimon Expo 2025 Announced for September in Tokyo

      Digimon Expo 2025 Announced for September in Tokyo

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Hideo Kojima Provides Update on PlayStation Exclusive Physint

      Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

      Digimon Expo 2025 Announced for September in Tokyo

      Digimon Expo 2025 Announced for September in Tokyo

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Hideo Kojima Provides Update on PlayStation Exclusive Physint

      Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

    • Interviews
      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      Postknight: An interview with Kurechii

      Healer_BKnight by Healer_BKnight
      8 years ago
      in All, Android, Industry, Interview, iOS, Mobile Games
      Reading Time: 3 mins read
      0 0
      Postknight: An interview with Kurechii
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      Postknight has launched for a couple of days and it has archived a million of downloads. Few days ago, we are honored to have an interview with the founder of Kurechii (Postknight‘s developer), Yiwei P’ng.png_yi_wei

      About Kurechii and Postknight

      When asked about how the name “Kurechii” came from, P’ng says it is derived from the words “creative” and “crazy“. The Kurechii team started to form back in 2009, brought together by some making of web browser based games. They joined the Malaysia Intellectual Property Creators Challenge (MIPCC) which came out their first ever game named Reachin’ Pichin. After that, their interest into game industry develops and continue to produce games.

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      reachin' pichin kurechii

      Kurechii would try to make games that even looking at it will bring you joy rather than following the market’s trend blindly. They would make games by matching every team member’s skill set and strength, knowing what they can do and what they want to do.


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      He mentioned that Postknight was initially an experimental project, inspired by the on-the-go lifestyle he experienced during his trip to Tokyo. The game is designed in portrait mode with only short sessions for people to be able to play with only one hand while be able to put down the game and continue anytime.

      Producing games for other genre or platforms and future plans

      Kurechii did not really focus on any genre and will not limit themselves on a specific platforms. He shared that they will be focusing more on improving previous game titles in the following two years. Besides, they are now working on a series of game which could all share the same universe, and in multi-platform. They set their views on cross-platform multiplayer too, looking forward to it!

      Challenges faced while creating a game

      The team mainly struggle in performance optimizing as they do not want to overly downgrade any other aspect for presentation. They do spent lots of time to optimize graphics for better presentation.yiwei-png-kurechii-studio

      Thoughts of game industry in Malaysia

      They are happy to see the government supporting the industry and having MDEC to help those newbies who just stepped in the game industry. More events are held these few years, more game hub and game development studio is here which brings more job opportunity to the industry. The game industry is growing that people starts to see more potential thus being more likely to get into education. But sustaining and surviving in game industry is still a major challenge, Kurechii would like to make sure that their team can stay long enough to learn and grow.

      Local game industry event vs events overseas

      There is not much difference in both local and overseas events’ content, however our local player are not really aware of local made game. People often think them as a publisher who just bringing the game in instead of making games. Kurechii hopes that more people can be aware of local made game through those events held, which gives more motivation for people to join the industry.png-yiwei

      Advice for those who would like to join game industry

      P’ng shared with us that a right mindset is very important to join the industry. Don’t just simply make a game and hope for luck in local market. Instead, set your mind for the game to be push out into global market. Do not think too much on how to sell a game too, as people will come to look for it when your game is good enough. Lastly, finish up the game and put it on stores for people to play is the most important thing to do. You don’t learn only by applying your skill in making the game but you learn by completing it and getting feedback from players to improve.

      Join Us!

      We are recruiting! If you want to break into the gaming media industry, don't miss out on the golden opportunity. Find out more: Malaysia. Overseas.

      Tags: AndroidInterviewiOSKurechiiMobileP'ngP'ng YiweiPostknightYiwei
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      Healer_BKnight

      Healer_BKnight

      A gemini girl who likes to play game and currently honing my craft on developing games. I've set my sights on conquering the whole Assassin's Creed series.

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