Perfect World Games revealed that Persona 5: The Phantom X will feature enhanced visual quality for mobile gaming through a partnership with Pixelworks.
Persona 5: The Phantom X will be utilizing the integrated Pixelworks’ Rendering Accelerator SDK to significantly enhance the visual quality of the mobile game.
The SDK serves as a connecting bridge between game content and Pixelworks’ X7 visual processor, resulting in the delivery of exceptional 120 FPS visual quality on mobile devices with low power consumption.
As the first spin-off mobile game of Persona 5, the game received great attention from fans of the original series.
To maximize the unique charm of the original, the Persona 5: The Phantom X game production team worked closely with ATLUS on all dimensions, including art, setting, story, and music of the game.
For instance, the original characters of the game were designed by master artist Shigenori Soejima, who is the brilliant mind behind the designs of a series of highly popular characters in Persona 5.
In addition to character design, the team instilled a unique focus on how Persona 5: The Phantom X is visually displayed.
To further enhance the visual display of Persona 5: The Phantom X on mobile devices, the game development team launched an in-depth technical cooperation with Pixelworks.
This included the integration of Pixelworks’ Rendering Accelerator SDK through the gaming engine in order to achieve comprehensive visual optimization for mobile gaming – from production to display – enabling the display of stable 120 FPS game visuals on Android smartphones, and in turn providing players with a smoother and more realistic gaming experience.
Statements from Perfect World Games
“We are very pleased to cooperate with Pixelworks on Persona 5: The Phantom X.” said Dan Xu, Vice President of Perfect World Games.
“Various factors need to be considered thoroughly in the visual optimization of mobile games.”
In addition to sophisticated design of images, we need to ensure the integrity and vividness of images displayed on smartphone screens and lower the cost of power consumption in exchange for longer time of high picture quality display.”
“Pixelworks’ technology has shown us a smart way to achieve these objectives. As the cooperation between us continues to deepen, we hope to enable 120 FPS gaming experiences of Persona 5: The Phantom X on even more mobile devices.”
Statements from Pixelworks
“For most gaming experiences, immersion is the number-one rule in determining user retention.” said Ting Xiong, President of Pixelworks China.
“Apart from incredibly faithful art design, the motion processing is also particularly important.”
“Both character and camera movements within the game need to be coherent and smooth enough to reproduce the visual smoothness of the original anime, thus helping players immerse themselves into the roles and enjoy a better gaming experience.”
“We are honored that Pixelworks has contributed to reducing the rendering pressure of Persona 5: The Phantom X on Android smartphones and delivering an exceptional 120 FPS visual experience on mobile devices.”
“By cracking the conundrum of visual display optimization for mobile games, we hope that the production team can free themselves from heavy workload in picture quality enhancement and have more time for exploring plot development and gameplay mechanics, thus bringing end users the most fascinating-all-round game experiences.”
About Persona 5
Persona 5: The Phantom X is the first mobile spin-off of the Persona 5 series, which is licensed by SEGA and developed by Perfect World Games under the supervision and cooperation of ATLUS.
The Persona 5: The Phantom X mobile game is based on the world of Persona 5, faithfully retaining the original dual-cycle core gameplay of “Japanese High School Campus Life + Metaverse Exploration” while providing gamers with a new P5-style “turn-based combat + role-playing” gaming experience.
The player assumes the role of a high school student at Kiba Academy, navigates through the bustling city during the day, and experiences the real life of a Japanese high school student through a series of mechanics, such as attending classes, working part-time, playing baseball, watching movies, dating, etc.
By interacting with the people around him, he will establish “cooperative” relationships and understand the unknown story behind each character.
After school, the player takes on the role of Captain Wonder, guiding his companions through the Metaverse and encountering palaces where they must ultimately make “Phantoms” repent.