Nintendo has finally addressed concerns about the framerate quality of its newly unveiled GameChat function for the upcoming Switch 2 console. According to Nintendo executives, the choppy video quality seen during the debut stream was an intentional design choice made to minimize system resource usage and prioritize game performance.
In a recent interview with GameSpot, Switch 2 hardware director Takuhiro Dohta explained that while the new console has more system resources than its predecessor, Nintendo deliberately allocated a minimal portion to the GameChat feature to ensure gaming experiences wouldn’t be compromised.
“Chat is meant to run and work simultaneously and coincide with the game you’re playing,” Dohta said through a translator. “But we also think it’s critical that it doesn’t get in the way of the game that’s running right now.”
Technical director Tetsuya Sasaki emphasized Nintendo’s commitment to providing consistent experiences across all users, regardless of their network conditions. “As Nintendo, one thing we really put emphasis on is making sure that everyone experiences a very even experience when it comes to the quality of service,” Sasaki noted, adding that this was especially important “as an entertainment company.”

Sasaki also highlighted that this resource allocation strategy becomes increasingly important as Switch 2 games grow more complex and system-intensive over time. “With the Nintendo Switch 2 we’re going to see more and more titles come out,” he said. “And again, we really want to make sure that reservation of space is going to them.”
The GameChat function, activated by the new C button on Switch 2 controllers, will allow players to talk with friends, share screens during group sessions, and show their face with an optional camera peripheral.