Naughty Dog co-founder Andrew Gavin has shed light on the financial considerations that led to the studio’s acquisition by Sony in 2001, citing the exponential rise in game development costs as a primary factor. In a recent LinkedIn post, Gavin explained that the decision was crucial for the studio to “keep making the best games possible” without being overwhelmed by escalating budgets.
Gavin detailed the dramatic evolution of development costs throughout the studio’s history. In its earliest days, Naughty Dog’s games could be produced for less than $50,000. This figure grew substantially with titles like Rings of Power, which cost $100,000 to develop, and Crash Bandicoot, which saw expenses surge to $1.6 million.
The financial demands continued to intensify post-acquisition, with Jak and Daxter requiring a $15 million investment, while its sequel Jak 3 commanded a budget between $45-50 million. For perspective, the studio’s recent blockbuster, The Last of Us Part II, carried a production cost of $220 million in 2020.
In the early years, Naughty Dog operated on a “bootstrapping” model, channeling profits from each game into the development of the next. However, this approach became unsustainable as development costs soared. Gavin noted that modern AAA games can demand budgets ranging from $300 million to $500 million.
The revelation comes amid ongoing industry discussions about game pricing and development costs, with many developers advocating for price increases to offset rising production expenses. While independent games continue to achieve success with modest budgets, Naughty Dog has a focus on photorealistic graphics, professional acting talent, and large development teams that need substantial financial backing – support that their acquisition by Sony has provided for over two decades.