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      The Great Gacha Game Divide: How Different Regions Have Different Experiences

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      Visual Novel Pioneer Says Genre Has Hit a “Dead End” But Sees Hope in New Subgenres

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      Steins;Gate Day 2025 Celebrated With Massive Steam Sale – Up to 80% Off Science Adventure Titles

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      Itch io adult

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      Dead Space Creator Glen Schofield May Have Directed His Last Game, Says Next AAA Game Feels a Long Way Away

      Dead Space Creator Glen Schofield May Have Directed His Last Game, Says Next AAA Game Feels a Long Way Away

      Visual Novel Pioneer Says Genre Has Hit a “Dead End” But Sees Hope in New Subgenres

      Visual Novel Pioneer Says Genre Has Hit a “Dead End” But Sees Hope in New Subgenres

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      PlayStation Studios Games May Come to Xbox and Nintendo, New Sony Job Listing Hints

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      Mario Kart World Review – A Beautiful But Slower-Paced Racing Experience

      Steins;Gate Day 2025 Celebrated With Massive Steam Sale – Up to 80% Off Science Adventure Titles

      Steins;Gate Day 2025 Celebrated With Massive Steam Sale – Up to 80% Off Science Adventure Titles

      Code Violet

      Code Violet: Dino Horror Arrives This November

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      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

      Junzo Hosoi Discusses the Journey of Atelier Resleriana from Mobile to Console

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      [EXCLUSIVE] Creative Masterminds from Gearbox Software Reveal What Makes Borderlands 4 Worth the Wait

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      Hideo Kojima and Yoji Shinkawa Open Up About Death Stranding 2: Connection, Creativity, and Walking Through Loneliness

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

      RAIDOU Remastered Interview – Director Yamai Kazuyuki on Reviving a Classic Detective RPG for Modern Audiences

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      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

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      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      [LEVEL UP KL 2023] Dean Reinhard Shares How The Epic Ecosystem Helps Developers

      W by W
      2 years ago
      in All, Industry
      Reading Time: 2 mins read
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      Dean Reinhard Epic Games

      From Left: Sam Lei Wong, Dean Reinhard, Jeremy Choo and Lin Kyaw. Image Credit: GamerBraves

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      Dean Reinhard, Technical Account Manager at Epic Games for Southeast Asia, invited more developers into the Epic ecosystem, promoting the suite of tools that Unreal Engine provides for asset creation.

      This covers a multitude of bases from creating environments, to experimental new features like allowing skinning, rigging and even animation all within Unreal Engine.

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      He particularly highlighted the tools’ abilities to even generate things like foley, as well as texture layers like mud based on actual physics interactions in the the tech demo.

      “We wanted to make sure people had access to technology that would normally cost tens of thousands of dollars”, Dean said while showing off the motion capture solutions provided with Metahumans animator.


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      Metahuman Creator

      During the talk, various other developers also took to the stage, highlighting other key support features provided in the Epic Ecosystem.

      These include Ammobox Studios, who highlighted the engine allowing them to work on both mobile titles and console titles, as well as co-develop a multitude of other games.

      There was also using the new Unreal Engine Fortnite system (UEFN) to allow for more modular assets, meaning your assets could be prepared for a variety of uses.

      One studio using this was XZV Studios, who ported all their assets to Unreal Engine to allow them to move between animated series to even mobile titles based on their Sentinels Uprising Gaiden IP as well as Circle Studios, who optimized their workflow using UEFN.

      Dean Reinhard Epic Games
      Image Credit: Sam Lei Wong from Circle Studios explaining how his team’s workflows are improved with Unreal Engine

      Revenue Split

      Of course, one hot-button topic has been the revenue sharing model for the Epic ecosystem.

      According to Dean, games developed in Unreal Engine have a 5% revenue share on revenue after the first 1 million USD made, with an 88-12 split for games published on the Epic Game Store.

      Similarly, publishing to the Epic Game Store also waives the engine royalties.

      However, given Epic Games’ focus on pushing the UEFN system, content created for Fortnite would allow you a cut of Fortnite’s total revenue.


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      Tags: Dean ReinhardEpic GamesLevel Up KL 2023MYDCF 2023Unreal Engine
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