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    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

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    Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

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    Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

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    Hideo Kojima Provides Update on PlayStation Exclusive Physint

    Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

    Stellar Blade Sequel Teased in Shift Up Presentation

    Stellar Blade Sequel Teased in Shift Up Presentation

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    Digimon Expo 2025 Announced for September in Tokyo

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    TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

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    Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

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    Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

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    Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

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    Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

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      Digimon Expo 2025 Announced for September in Tokyo

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      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Hideo Kojima Provides Update on PlayStation Exclusive Physint

      Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      ROG Strix SCAR 16 (2025) G635 Review – A Powerhouse that Redefines Gaming Performance

      Stellar Blade Sequel Teased in Shift Up Presentation

      Stellar Blade Sequel Teased in Shift Up Presentation

      Digimon Expo 2025 Announced for September in Tokyo

      Digimon Expo 2025 Announced for September in Tokyo

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      TRYX Unveils 3D AMOLED Cooling Technology at COMPUTEX 2025

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Onimusha 2: Samurai’s Destiny Review – A Polished Revival of a PS2 Classic

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Blades of Fire Review – A Double-Edged Sword of Innovation and Frustration

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Vindictus: Defying Fate Opens Global Alpha Test on Steam Starting June 8

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Magic Librarian Ariana Unveils Official Trailer and Confirms August JP Release

      Hideo Kojima Provides Update on PlayStation Exclusive Physint

      Hideo Kojima’s New Game Physint Not Expected to Release Soon, Possibly Out in 5 to 6 Years

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      [IDCC 2023] Infinite Wealth Shows Hawaii Is The Perfect Setting For The Like A Dragon Series And Its Bizarre Gameplay

      W by W
      2 years ago
      in All, Preview, PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
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      Like A Dragon Infinite Wealth Gameplay

      Un-Edited Image Credit: SEGA

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      One cause of trepidation with Like A Dragon: Infinite Wealth is just how big a departure it is from the Tokyo-life simulator of the earlier titles. Most obviously, of course, that it’s not even in Kamurocho or Yokohama- this time, Ichiban and has fled to the other side of the Pacific and gone to Hawaii.

      Like A Dragon Infinite Wealth Gameplay
      Image Credit: GamerBraves

      It’s hard to really understate how diametrically different these settings are- instead of the dark and neon-lit streets of Kamurocho, Honolulu is bright and sunny, but not in the same concrete way that Yokohama was in the last game.

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      And yet, that Ryu Ga Gotoku magic remains- we got to try a hands-on at Indonesia Comic-Con, where part of the experience included photographing weirdos wearing girls’ panties on their faces as they did bizarre stunts. Why? I’m not entirely sure, and that’s the RGG Studio magic at play. It’s almost like an infinitely weirder Pokemon Snap, which seems almost entirely the point considering the series first entry as a JRPG included a totally-not Pokedex for collecting weirdos.

      The Honolulu special even includes the people themselves- while most of the people still speak Japanese despite being a whole ocean apart from Japan, it’s fun to hear English among the barks of random thus you fight. It’s new, it’s weird and it’s delightful.


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      Like A Dragon Infinite Wealth Gameplay
      Image Credit: GamerBraves

      Unleash The Dragon

      The demo also included some brief combat sections. One more point of concern with the gameplay in Like a Dragon: Infinite Wealth was the addition of Kiryu Kazuma as the game’s second protagonist. What was supposed to be a baton pass has evolved into a sick handshake, and the game now has Ichiban and Kiryu both rocking out in the game’s JRPG format.

      I gotta say, I’m glad that the turn-based combat is back with some tweaks. Actually letting you reposition slightly during your turn is really fun, and helps sell that little bit of brawler flavor the Yakuza series previously had. It’s still quirky and weird like having Ichiban grab a bicycle to replace his normal attack if he’s next to it.

      Like A Dragon Infinite Wealth Gameplay
      Image Credit: GamerBraves

      Of course, where the magic is really at is with our Dragon of Dojima himself- while Ichiban’s cast of weirdos all act like his party did in the last game, Kiryu’s got a rep to live up to- and boy does he deliver. Rather than try to make him fit any one particular RPG archetype, it looks like RGG’s decision was Kiryu should just literally play like Kiryu, which means being able to swap between his three fighting stances just like in the old games.

      The stances even feel pretty big in changes too- Rush Style lets him attack twice in the same turn and move around more, while Beast is more for offense,  all the while while Yakuza Style acts as the in-between. He plays unlike any other character in the game and absolutely steals the show for it, not unlike those JRPGs where there’s a character designed to break the game’s internal ruleset.

      Oh, don’t think I was being hyperbolic about breaking the game’s rules either- Kiryu can quite literally break the rules of the game, smashing apart the JRPG UI and turning the game into a classic brawler. It’s such a neat little bit of fanservice that’s more than just a throwaway level- it’s a baked in part of his moveset. I could have easily seen this just be a cinematic special move the same way every Job had them in 7, but having Kiryu’s real-time beatdown be part of his kit instead feels like a very special kind of love.

      I’m not gonna lie and said I wasn’t one of those people originally worried that the success of Yakuza: Like a Dragon was going to put pressure on RGG Studio to keep things safe. In just our short hands-on with the gameplay of Like A Dragon: Infinite Wealth we’ve seen that this might very well be their weirdest title yet- adapting a completely new locale into that same RGG flavor of weirdness that we’ve all come to know and love.

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      Tags: Indonesia Comic Con 2023Like A Dragon: Infinite WealthRGG StudiosSEGA
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