Tower of Fantasy lets you pick an SSR weapon on completing enough missions, so here’s a tier list / recommendations list to help you decide which would be the best value.
HOW DOES THIS RANKING WORK?
This Tower of Fantasy SSR weapon tier list will consider the following factors:
- Simulacrum Awakening Trait
- Base level upgrades and effects for weapon without considering improvements from duplicates / levels
- No effects from Matrices, equipment drops, etc.
Since you’ll only be getting one copy and getting another will more than likely take a much longer time for non-paying players, this is to ensure the “best value” at the weapon’s bare minimum potential.
SIMPLER KIT
TSUBASA / ICEWIND ARROW
- The Ice Shell element allows it to freeze and inflict frostbite on enemies, dealing damage when a frozen shell is broken and reduces the target’s weapon charge rate.
- Phantasia / Weapon Charge casts a hailstorm at the target location with a chance to freeze enemies, while increasing your own speed.
- Active skill is a 3-hit skill that can knockback into a potential stun if enemies hit an obstacle.
- Tsubasa’s Simulacrum trait allows her to ramp up damage over time, and can easily refresh her stack’s duration.
KING / SCYTHE OF THE CROW
- The Flame element allows it to deal burn damage over time and reduce enemy healing efficacy.
- Phantasia / Weapon Charge creates Flaming Scythes can can lay fields for AOE damage, and damage over time.
- Active skill is a simple single hit with high damage multiplier.
- KING’s Simulacrum trait allows him to self-sustain when he kills multiple enemies.
SHIRO / CHAKRAM OF THE SEAS
- The Grievous element grants bonus damage on the next attack, inflicting a debuff that makes an enemy take more damage.
- Phantasia / Weapon Charge is throwing a chakram that can inflict AOE stun, damage, and additiona stun chance.
- Active skill sucks in enemies and bounces more chakrams.
- Shiro’s Simulacrum trait increases her own damage on weapon skill use or Discharge, with an additional multiplier for physical damage.
ZERO / NEGATING CUBE
- The Flame element allows it to deal burn damage over time and reduce enemy healing efficacy.
- Phantasia / Weapon Charge unleashes cubes and a shockwave. The shockwave can launch enemies while the cubes deal damage. Allies in the vicinity of the cubes can gain damage immunity.
- Active skill grants a shield, with more shield depending on the number of cubes out, as well as damage and launching enemies.
- Zero’s Simulacrum trait can reduce Relic cooldowns when using a weapon skill.
SOLO ROAMING
CROW (CUERVO) / THUNDERBLADES
- The Volt element allows it to paralyze and electrify enemies while also dispelling buffs.
- Phantasia / Weapon Charge blinks to a location to attack and electrocute an enemy, spawning 3 damaging blades that orbit around the user.
- Active skill fires 6 blades to give a self buff which lasts until the blades return.
- Crow / Cuervo’s Simulacrum trait buffs his damage and reduces his damage taken if he’s not in a team.
A LITTLE MORE FINESSE REQUIRED
MERYL / ROSY EDGE
- The Ice Shell element allows it to freeze and inflict frostbite on enemies, dealing damage when a frozen shell is broken and reduces the target’s weapon charge rate.
- Phantasia / Weapon Charge grants a barrier that can block projectiles, does damage, suspends targets and reduces their speed.
- Active skill grants immunity to control effects with damaging blades that increase their damage with each hit.
- Meryl’s Simulacrum trait reduces frost damage taken, grants immunity to frostbite and reduces frozen duration.
SAMIR / DUAL EM STARS
- The Volt element allows it to paralyze and electrify enemies while also dispelling buffs.
- Phantasia / Weapon Charge suspends enemies at a target location, does multi-hit damage and dispels buffs in an AOE.
- Active skill grants a shield at a location that reflects beams, does AOE damage, and suspends targets.
- Samir’s Simulacrum trait increases her damage when not hit, losing stacks if she does get hit.
HUMA / MOLTEN SHIELD V2
- The Flame element allows it to deal burn damage over time and reduce enemy healing efficacy.
- Phantasia / Weapon Charge unleashes an AOE shockwave, increases own hostility with damage reduction, with additional shield objects that provide even more damage reduction and restores dodge charge.
- Active skill swaps weapon modes. Switching to axe can deal AOE damage over time and suspends a target. Switching to shield can knockback a target and prevent their weapon switch.
- Huma’s Simulacrum trait grants herself a shield that scales off HP on using a weapon skill and the stacks she gets when she gets hit.
DEFENSIVE
COCORITTER / ABSOLUTE ZERO
- The Ice Shell element allows it to freeze and inflict frostbite on enemies, dealing damage when a frozen shell is broken and reduces the target’s weapon charge rate.
- Phantasia / Weapon Charge removes debuffs and heals over time.
- Active skill is a healing zone.
- Cocoritter’s Simulacrum trait buffs healing she gets or gives others.
That’s it for the Tower of Fantasy SSR weapon tier list / recommendations list for your SSR selector. Once again, this list is only looking at the very base levels, and anything can definitely be stronger when you get upgrades for it. As with any game with gacha elements, always play for your faves, and we’ll see you in queue.