Thanks to the power of foresight and the confirmation of a slightly accelerated tempo, here’s a Blue Archive tier list to help you plan your future pulls.
Any names may be subject to localization changes.
Without further ado, here’s the all-inclusive Japan release Blue Archive tier list, inclusive of event characters. For reference, at time of writing:
- Global has the Vol 3. Eden Treaty Ch. 4 Pt. 1 update.
- Exact schedules and timing will depend on Nexon.
STRIKER
TIER | NAME | ROLE | NOTES |
S | HOSHINO (SWIMSUIT) | Supporter | Can get up to 1.5x damage multiplier, speed up cost recovery, sub-tank capabilities. Damage will still come from a DPS-oriented unit. |
CHERINO | DPS | Powerful and focus target. Large spread attack comes at high skill cost. | |
IORI | DPS | Generally strong at all levels, even if she doesn't START there. | |
TSUBAKI | Tank | Get her her T4 equipment and 3-star for even more durability. | |
A | ATSUKO | Tank | Has healing for allies around herself. Provides evasion to allies, herself also being more of a dodge tank. |
MUTSUKI (NEW YEAR) | DPS | Low cost skills, buffs herself when EX skills hit enemies. | |
IORI (SWIMSUIT) | DPS | High single target damage. Lacking in range. | |
AZUSA (SWIMSUIT) | DPS | High power Mystic attack, brings defense debuff. | |
KOHARU | Healer | A frontline healer, low cost skill. | |
AZUSA | DPS | Especially tailored as a boss killer with high firepower and defense debuff. | |
AKANE | Supporter | Brings great defense debuff against Total Assault bosses. | |
ARU | DPS | Basically go pew pew, if a little fragile. | |
SHIROKO | DPS | Low cost, no frills skills. As the game matures, she's somewhat dropped off besides in Total Assault. | |
SHUN | DPS | One of the "better" characters in PVP. Low cost skills, increases skill gauge at start of battle. | |
HARUNA | DPS | High power Mystic attack, notable to counter Tsubaki in PVP as well. | |
HOSHINO | Tank | Offers high durability once geared up. | |
MUTSUKI | DPS | High firepower, peak potential held back by random placement of mines. | |
YUUKA | Tank | All purpose tank. Lower defenses can't be compensated with equipment. | |
HARUNA (NEW YEARS) | DPS | Has both direct hit and ranged damage with valuable SS frame defence debuff | |
KAYOKO (NEW YEARS) | Supporter | Can increase crit value of a single ally with NS. | |
MIKA | DPS | Guarantees critical hit and damage increase in SS. | |
B | SHIGURE | DPS | Area attack and continuous damage in a line and can also buff ally attack. Normal attacks lacking DPS unless her subskill gets upgraded. |
YUUKA (SPORTS FES) | Tank | EX skill can relocate and grant shield. Having attack speed and Mystic attack type can generate high firepower for a tank. High evasion and defense thanks to equipment. | |
HASUMI (SPORTS FES) | DPS | Can ramp up firepower by increasing her skill cost, which can also be a weakness. | |
HIBIKI (CHEER) | DPS | High firepower with wide range and continuous barrage. Weaknesses include high EX cost and low attack speed. | |
NOA | Supporter | Can provide focused fire and defense debuff, and can extend debuff duration. A bit too support focused, not an "active" attacker. | |
KOKONA | Healer | Low cost recovery skill and can lower skill cost for allies. However, the activation requirement for lowering skill cost is somewhat steep at 100 hits. | |
KAZUSA | DPS | Good Urban terrain attacker, requires high investment. | |
SAORI | DPS | Good skills, but needs to be built around. | |
IZUNA (SWIMSUIT) | DPS | Pretty simple kit that leans to single-target / boss-focused use. | |
NONOMI (SWIMSUIT) | DPS | Has support capabilities in raising ally attack speed, high damage multiplier but reload time may be finicky. | |
MARINA | Tank | Skills make her a dodge tank. Can make herself "immortal", and can see good use in PVP. | |
UI | Supporter | Useful across a variety of game modes due to her cost-reducing EX skill (maximum 2 times). | |
WAKAMO | DPS | High damage for Total Assault. A Tsubaki killer in PVP. | |
ARU (NEW YEAR) | DPS | Best in swarms, reduces CD after defeating a number of enemies. | |
NATSU | Tank | Self heal and can clear Peperodzilla's debuff. | |
ASUNA (BUNNY) | Supporter | Brings defense debuff on AOE damage. | |
NERU (BUNNY) | Tank | Has taunt, can change position. Low HP. | |
IZUMI (SWIMSUIT) | Supporter | Best in stages where stuns can work. | |
HINA (SWIMSUIT) | DPS | Unlike her regular version, has low cost attack skill and continues to buff herself on EX skill use. | |
SHIROKO (CYCLING) | DPS | Mystic attacker, great against multiple enemies. | |
TSURUGI (SWIMSUIT) | DPS | Can be both a tank and attacker. | |
ARISU | DPS | Mystic attacker who takes time to ramp up. | |
MOMOI | DPS | Can buff self, with strong skill. Synergizes with her sister, Midori. | |
MIDORI | DPS | Has heal, AOE damage. Synergy with sister Momoi. | |
IZUNA | DPS | Mystic attacker with high damage potential. Somewhat low durability outside of dodging. | |
AKARI | DPS | If you need to counter light equipment enemies, bring her. Skills focus on her DPS. | |
EIMI | Tank | High durability with self heal. T4 equipment will only further improve defenses. | |
JUNKO | DPS | Firepower goes up as HP goes down, with one time immortality. | |
SERIKA | DPS | Self buff for more damage, stronger at 3-stars. | |
CHISE | DPS | Mystic attacker, brings AOE damage. | |
NONOMI | DPS | Great in Base Defense commissions with her attack spread. | |
HARUKA | Tank | Best with T4 equipment. | |
HINA | DPS | PVP use lets her snipe the back. Powerful, but costly skill. | |
HIFUMI | Supporter | Very useful across all modes, can pull aggro with skill. | |
MAKI | DPS | Brings powerful debuff. | |
SERINA (CHRISTMAS) | Supporter | Can increase critical rate, buffs multiple allies and also has a unique buff. It's hard to actually get stacks of her unique buff though. | |
TOKI | DPS | First Elastic Armour unit. High-powered single skill at 5 cost after the second one. | |
SAKURANO | DPS | EX for single attack with concentrated fire and enhanced normal attack. Her SS also makes it easier to go against special armoured enemies. | |
MINE | TANK | Position-specific range attack with defense/evasion debuff in EX | |
MEGU | DPS | Can attack without reloading for 30 secs, ignoring delay | |
KOYUKI | DPS | EX attacks in a wide circular range and has high attack power stats | |
C | MARI (SPORTS FES) | Healer | High healing potential, but EX doesn't heal herself. Heal doesn't reposition allies so they might not get healed anyway. |
UTAHA (CHEER) | DPS | Can provide continuous firepower with long self-buff, but firepower is dependent essentially solely on her own skills activating. While her evasion is high, it's not enough for a Frontline unit. | |
CHISE (SWIMSUIT) | Supporter | AOE damage, damage over time. Damage multiplier increases on stunned enemies (EX). | |
WAKAMO (SWIMSUIT) | DPS | Can stun a single enemy. Makes herself squishier in exchange for damage. Damage multiplier on low HP enemies. | |
MISAKI | DPS | AOE damage, relatively low damage multiplier. | |
TSUKUYO | Tank | Self-sustain reliant on getting damaged multiple times. | |
MICHIRU | DPS | Powerful single target EX damage skill. Increases critical rate with more Hyakkiyako members. | |
MIYAKO | Tank | Provides stun. Highly survivable. | |
HINATA | DPS | Wide range attack, though base power isn't that high. | |
MIMORI | Supporter | Relocates allies, increases their attack speed. High evasion contributes to survival. | |
TOMOE | Supporter | For increasing ally movement speed. | |
FUBUKI | Attacker | Firepower increases when allies use EX skills. Has stuns. | |
CHINATSU (HOT SPRING) | Supporter | Can buff ATK SPD of allies, but her own attack is low. | |
KARIN (BUNNY) | DPS | Has defense ignoring damage, but high skill cost. | |
SHUN (SMALL) | DPS | High defense ignoring damage, tailored to Total Assault, considered more for "advanced players" due to buff timing. | |
YUZU | DPS | Can see use in PVP due to being able to attack the backline. | |
ASUNA | DPS | Would prefer 3-star upgrade for more firepower. | |
IZUMI | DPS | Skills considered somewhat anti-synergistic. Still, maybe a self-sustaining DPS could be useful. | |
KAYOKO | Supporter | More to PVE environment, with her crowd control. Somewhat costly skill. | |
KOTORI | Supporter | Provides cover for allies. | |
SUZUMI | Supporter | No frills skills, and that's about it. | |
SUMIRE | DPS | Gets better with better gear. | |
TSURUGI | DPS | Can bring high firepower, gets more AOE capabilities thanks to EX skill. Best for when there's lots of small fry. | |
NERU | DPS | Best against single targets. | |
HASUMI | DPS | EX skill is single target damage. | |
PINA | DPS | Can fire off rapid consecutive shots. | |
D | MIYU | Supporter | EX skill that does damage over time that is considered piercing damage. |
KIRINO | Supporter | Provides a lot of evasion buffs, but she herself doesn't bring much firepower. | |
SPECIAL
TIER | NAME | ROLE | NOTES |
---|---|---|---|
S | HIMARI | Supporter | Can speed up cost recovery simply by being in the party. Her attack buff duration is a little short, can be slightly improved with her unique weapon. |
IROHA | Tactical Support | Can call in a 6-cost tank with upgrades. | |
AKO | Supporter | Buffet of buffs. | |
SERINA | Healer | Cheap and relatively frequent healing. | |
HIBIKI | DPS | Handles swarms or single targets equally well. | |
A | NODOKA (HOT SPRING) | Healer | Multi-proc heal considered valuable, along with her ally buff. |
KOTAMA | Supporter | Buffs considered mandatory for DPS races. | |
HANAE | Healer | Regeneration over burst heals. | |
B | AKANE (BUNNY) | DPS | Can buff ally attack simply by being in the party. Deploys a mine deploying AOE Mystic damage on EX. Has even more attack buffs, but limited to Mystic attackers only. |
MOE | DPS | Easy damage, buffs party attack just by being in party. Competes directly with Saki. | |
SHIZUKO (SWIMSUIT) | Supporter | Can reposition allies and grants them shield. | |
AYANE (SWIMSUIT) | Tactical Support | Brings team buffs, has defense-ignoring attacks. | |
HIYORI | Supporter | Synergizes with her schoolmates, has team buffs, defense reduction. | |
SAKI | DPS | Has a stun. Attack buff works similarly to Kotama's and Karin's. | |
SERIKA (NEW YEAR) | Supporter | Wide spread attack great against many enemies. | |
SAYA (CASUAL) | DPS | Great against many / stationary enemies. Also great team buff. | |
MASHIRO (SWIMSUIT) | DPS | Best suited for PVP modes as a tank counter (e.g. Tsubaki) | |
CHINATSU | Healer | Great single target recovery. Can buff ally defense at 3-stars. | |
KARIN | DPS | High damage single target skill, buffs ally ATK. | |
HANAE (CHRISTMAS) | Healer | Has regeneration like her original version up to 60 seconds, but has lower numbers; as such, won't work well in situations of burst damage. Does buff crit rate when in the party. | |
C | KAEDE | Supporter | Can provide shields. Low utility until there is content that requires high durability. |
SENA | Tactical Support | Brings good buffs, but can be hard to use depending on the stage. | |
CHIHIRO | DPS | Stun only affects heavy armour enemies. Almost wholly tailored to HOD. | |
CHERINO (HOT SPRING) | Supporter | Tactical support by summoning in a tank, also powerful ally buff. | |
HATSUNE MIKU | Supporter | Provides area healing, but considered inferior to more specialized characters. | |
MARIE | Supporter | Skill cleanses Peperodzilla's debuff. | |
HANAKO | Healer | Can set a continuous healing area, but may prove a hassle if you need to keep moving. | |
NODOKA | Supporter | Increases ally accuracy and decreases enemy evasion. Manual control probably preferred. | |
SHIZUKO | Supporter | Increases accuracy while protecting allies with a shield. Shield currently not seen as useful. | |
MASHIRO | DPS | Raises accuracy of allies to counter evasion-based defenses. | |
AIRI | Supporter | Best utilized in Bounty missions thanks to her debuffs. 3-star recommended for use in Total Assault. | |
AYANE | Healer | Area healing on some delay, can miss repositioning characters. | |
UTAHA | DPS | Turret can draw aggro. Also regularly summons turrets. | |
SAYA | DPS | High skill cost, but also high damage over time potential. Manual control recommended. | |
SHIMIKO | Supporter | Can summon cover and shield allies. Shield currently not seen as useful. | |
HARE | Supporter | Stuns and buffs ally evasion rate. | |
FUUKA | Healer | Relatively easy to upgrade, healing helps reposition characters. | |
YOSHIMI | DPS | Stuns considered valuable. | |
D | HIFUMI (SUMMER) | Supporter | Can provide high firepower, but 10 cost is really steep. |
JURI | Supporter | Draws aggro and damages enemy with EX skill. | |
Regardless of the tier list, as previously noted in the reroll tier list, a game like this is really best when you pull for “waifu” over meta. If you’re a player who wants to get the most out of your Pyroxene, then by all means use this as a guideline.
Good luck to all Senseis!
Made in reference to gamerch’s tier list.