Genshin Impact has been pretty inescapable in the past couple of weeks since the game’s launch on 28 September. According to Sensor Tower, miHoYo‘s title generated approximately $60 million in player spending on the App Store and Google Play during the week following its official launch. It was the no. 2 grossing mobile game world wide, behind Honor of Kings and above PUBG Mobile. Genshin was no. 1 earning mobile RPG in the same week, beating out Monster Strike and Fate/Grand Order.
The China server generated close to $25 million on the Apple App Store, figure not counting third-party Android stores, and already making close to 42% of total revenue. The rest of the world contributed the remaining approximate $35 million: Japan came in second at $17 million of the worldwide contribution, with $8 million from the United States at third place.
Genshin was No. 3 top grossing title in the country during the official launch week, also securing No. 3 in Japan while comfortably No. 5 for the United States. Most spending players have been from the Apple App Store at $42 million, with the approximate remainder of $17.7 million being from Google Play.
If those figures already seem staggering enough, they only count the official launch week. Considering China had some time in an “open beta” where microtransactions were already available, imagine just how much more the game as earned.
As it stands, Genshin‘s launch was also the biggest international one to emerge from China. We’ll see how much further its reach will get.