The F1 NFT game has shut down, taking all its NFT cars with it and proving that the tokens are, in fact, quite fungible.
According to Kotaku, F1 Delta Time, one of the first games to adopt the pay to earn model, also sported one of the most expensive NFT transactions of all time- with a fan buying a car for over 100,000 USD in 2019 and lighting the money-colored lights in the eyes of every person trying to make a quick buck off NFT games.
However, these NFT cars proved quite fungible after all, as developer Amioca has reportedly lost the license for F1, meaning the receipts people paid for can no longer be associated with the F1 brand.
Instead, the developers are issuing replacement cars to be used in another game- REVV Racing, which kind of directly contradicts any of the marketing about “owning” your digital goods.
The NFT Grift (Editorial)
This is a great case study into the NFT grift that developers are trying to push as the future of gaming- it turns out when a game shuts down, NFTs bought in it are just as useless as paid items in any other game.
At the end of the day, even the developers of F1 Delta Time didn’t own the cars in their game- considering they were still beholden to the F1 license and had it slip right between their fingers.
It’s also another point against anyone who bought into the baseless talking points of people like Mike Shinoda– even between NFT games, you can’t transfer your cars.
At the end of the day, F1 Delta Time died in much the same way that Gears Pop did- with some consolation for paying players, but ultimately all the receipts showing the money you spent meaning nothing to the next game you play.