Recently, we had the opportunity to dive into the intense world of Den of Wolves, a groundbreaking first-person shooter heist game developed by 10 Chambers. During a hands-on preview session spanning two scenarios and approximately one hour of gameplay, we uncovered a truly unique gaming experience that promises to redefine the cooperative shooter genre. Alongside our hands-on session, we also had the opportunity to have an exclusive interview with the developers behind Den of Wolves, who provided fascinating insights into the game’s conceptual design and foundation. The full interview can be read here.
A Dystopian Future Unveiled
Set in the year 2097, Den of Wolves immerses players in a gritty, high-tech dystopian world where traditional security has been turned on its head. The game’s environment is a stark, cyberpunk landscape filled with destroyed robots, dilapidated buildings, and an overwhelming sense of technological decay. What sets this game apart is its innovative approach to mission design and a groundbreaking feature called DIVE.

Gameplay Mechanics
The game doesn’t rely on rigid class systems, instead offering players unprecedented flexibility in loadout and strategy. During our preview, we discovered a carefully curated weapon system that currently offers one basic weapon in each primary category, including rifles, pistols, submachine guns (SMGs), and shotguns. This limited selection allows players to experiment with different playstyles without overwhelming them with too many options.

The game’s gadget system featured remarkable tools like an energy shield that can block enemy bullets while still allowing players to shoot through it, and a highly tactical sentry drone designed to assist players during intense combat scenarios. These gadgets not only add strategic depth to the gameplay but also reinforce the game’s futuristic, high-tech aesthetic.

Den of Wolves also features a dynamic scenario design, which allows multiple approaches to mission completion. Players are not locked into a single strategy, but can adapt and improvise based on their team’s strengths and the evolving battlefield conditions. This design philosophy ensures that no two playthroughs will feel exactly the same, providing significant replayability.
As missions progress, the difficulty escalates in a challenging and organic manner. Enemies will continuously spawn and become more aggressive, creating a pressure-cooker environment that demands constant communication, quick reflexes, and strategic thinking from the team. This escalating challenge ensures that players remain engaged and must constantly adjust their tactics to survive and complete their objectives.
One particularly engaging mechanic involves vault drilling. Players must strategically place and maintain a drill while defending against continuous enemy waves. This creates intense, high-stakes moments that require constant communication and adaptive tactics.

The standout feature of Den of Wolves is undoubtedly the DIVE system. In certain scenarios, players can literally enter another character’s mind to extract data, creating surreal and unpredictable gameplay environments. From bizarre, abstract spaces to prehistoric landscapes with dinosaurs, each DIVE offers a unique experience.

The narrative justification is equally intriguing: in this world, data is unsafe due to omnipresent AI and cybersecurity threats. As a solution, critical information is stored within human minds, making the DIVE not just a gameplay mechanic, but a narrative necessity.
Notably, during a DIVE, external reality pauses, and there’s even a tantalizing possibility of executing a “DIVE within a DIVE” – a concept that could lead to mind-bending gameplay scenarios.

Cooperative Strategy and Learning Curve
Teamwork isn’t just encouraged in Den of Wolves – it’s essential. Our team found that splitting into pairs and coordinating waypoint activations significantly improved mission efficiency. Each scenario demands precise communication and synchronized actions.
With Simon Viklund as audio director and composer, the game’s soundscape perfectly complements its cyberpunk aesthetic. The music delivers an intense, adrenaline-pumping backdrop that enhances the high-stakes gameplay.

Make no mistake: Den of Wolves is not a casual shooter. The game presents a steep learning curve, with complex scenarios that require multiple attempts to master. However, this complexity translates into high replayability, as players gradually understand trigger points and develop more sophisticated strategies.
Final Thoughts
Den of Wolves represents an exciting evolution in the cooperative shooter genre. By blending innovative mechanics like the DIVE system with challenging, multi-layered gameplay, 10 Chambers is crafting an experience that goes far beyond traditional heist games.

While it may intimidate newcomers, patient players will find a deeply rewarding and uniquely immersive game that pushes the boundaries of interactive storytelling and cooperative gameplay.
The game’s potential is truly remarkable. Given 10 Chambers’ previous success with GTFO, and the pedigree of developers who created the Payday series, Den of Wolves is positioned to potentially redefine what players expect from cooperative heist games. The futuristic setting opens doors for technological innovations we haven’t even seen hinted at in the preview, and the DIVE mechanic alone presents limitless creative possibilities.
What makes Den of Wolves particularly promising is how it balances familiar FPS mechanics with its unique concepts. The gunplay feels satisfyingly weighty and responsive, while the sci-fi gadgets and mind-exploration elements provide something truly new. This combination of the familiar and the innovative creates an experience that feels both accessible and groundbreaking.
Moreover, the game’s complex scenarios and multiple approach options suggest a depth that could keep players engaged for hundreds of hours. Each mission appears designed with replayability in mind, where teams can continuously refine their strategies and experiment with different loadout combinations.
If the full release expands upon what we’ve seen – with more weapons, additional gadgets, and increasingly creative DIVE environments – Den of Wolves could establish itself as not just another entry in the heist genre, but as the new standard against which future cooperative shooters are measured.