When we first previewed Death Note: Killer Within, we were limited to a one-hour session in a smaller 2v2 format, which only scratched the surface of its potential. For this full review, I got to play the released version of the game, often in full 10-player lobbies as intended. This balanced setup—2 players on Team Kira and 8 on Team L—showcased the game’s depth and strategy, which were less evident during the smaller-scale preview back during the BNE media event we were invited to. The gameplay experience thrives in these larger lobbies, where the dynamics between roles feel truly balanced and strategic choices carry more weight.
Death Note: Killer Within brings a unique twist to the social deduction genre, blending the tension of the iconic anime with tactical gameplay that rewards both strategy and interpersonal skills. Whether you’re a fan of Death Note or a social deduction enthusiast, this game offers plenty to explore.
Gameplay Overview
When you boot up the game for the first time, you are encouraged, based on personal experience, to play through the well-crafted tutorial, which does an excellent job of onboarding new players like myself. It walks you through each role—Kira, Kira Follower, L, and Investigators—highlighting their distinct mechanics and objectives. Each role feels impactful, adding depth to the gameplay. However, mastery takes time; excelling at one role, such as Kira, doesn’t guarantee success with others, like the Kira Follower, due to the nuances present even within the same team.
The game’s multiple win conditions are another standout feature. Team Kira can secure victory by either eliminating opponents or filling the “New World” progress bar. Meanwhile, Team L can win by uncovering Kira’s identity or completing their “Investigation” progress bar. These alternative paths ensure players with different strengths can contribute, whether through arguments, completing tasks, or leveraging their role-specific mechanics. These bars are filled as the game progresses, through each team fulfilling their objectives in every round.
In terms of win conditions, the arrest mechanic is central to Team L’s success in identifying Kira. At the end of each round, players vote on who they suspect is Kira, and the player with the majority vote is arrested. L assigns investigators to the suspected player, and if they are chosen for arrest, they are handcuffed to the assigned investigator for the next round.
This exposes their identity to the entire lobby, immediately making them a prime target for Kira to exploit. However, if Kira is arrested, the Death Note is revealed, resulting in a Team L victory.
However, there’s a crucial layer of strategic complexity that I discovered after playing the full game release, which wasn’t evident during our preview session. If Kira is arrested and the Investigator assigned to the arrest is a Kira Follower, the game doesn’t end, even though Kira’s Death Note remains in their possession. Instead, the game continues as though Kira no longer has the Death Note.
This innovative addition to the game’s mechanics introduces a twist, especially for Team L, as they must consider the possibility that a Kira Follower could be involved in the arrest—or whether they’ve been deceived. This uncertainty forces Team L to reassess their deductions and strategy, adding an extra layer of tension and keeping players on edge. For Team Kira, it acts as a fail-safe, offering a second chance to eliminate L.
Atmosphere and Presentation
The game nails its aesthetic with a blend of dramatic storytelling and unique presentation. Flashy Death Note assassinations and dynamic camera angles that highlight pivotal moments immerse players in the tension of the anime. Additionally, the reactions from L and Kira to major events add a cinematic flair that fans will appreciate.
At the same time, the character avatars bring a playful, goofy aesthetic, making the game accessible to newcomers unfamiliar with the anime. These stylistic choices create a balanced experience, combining the high-stakes drama of Death Note with a more approachable and light-hearted tone which is a contrast to its darker theme.
Customization is a notable aspect of Death Note: Killer Within, offering players a variety of cosmetic options such as character skins, nameplates, and iconic anime cutscenes with audio playback. These are unlocked through the game’s battle pass system, which provides both free and premium rewards. While it encourages consistent gameplay, the implementation might not appeal to everyone, especially those who expect immediate access to cosmetics in a paid game.
Gameplay Experience
Each role in Death Note: Killer Within offers a distinct experience, fostering a highly strategic environment where every action counts. Kira and the Kira Follower must discreetly gather information and eliminate opponents while maintaining their anonymity. In contrast, L and the Investigators need to piece together clues through investigative tasks and keen observation to uncover Kira’s identity.
Playing as Kira and the Kira Follower often feels more dynamic, as their ability to manipulate the game’s flow and set traps through Command Cards allows for greater control. The option to pass the Death Note between Kira and the Follower adds a layer of depth, offering ways to recover from setbacks or misdirect opponents. Team L, exclusively L, also have access to their own set of Command Cards that they can use to trap Team Kira to make a mistake.
An exclusive feature for Team Kira is the in-game transceiver, a voice channel that allows Kira and the Kira Follower to communicate privately away from prying ears. This is vital for coordinating sinister plays or key Death Note transfers when needed.
However, not everything in the gameplay experience is flawless. The reliance on player-created lobbies instead of automated matchmaking can make finding games inconvenient, especially in less active regions, such as Asia. The absence of a reconnect feature further worsens this, as disconnects often lead to the abrupt end of matches, which can be frustrating for players.
Voice chat plays a crucial role, enabling players to manipulate, persuade, and deceive others during meetings. Initially, there was speculation that the game might feature proximity-based voice chat, but it turns out that the in-game voice chat is global and lobby-based. For those who prefer not to use voice chat, the game provides a decent alternative: a text-based page during meetings where players can select useful templates to present their deductions to the lobby in the form of a chat.
While this option is functional, I feel like the game is leaning towards encouraging the use of a microphone especially when you’re in Kira’s team. This is because the aforementioned transceiver function is accessed through the connected microphone. So this means those without a mic might have a tough time utilising the transceiver when they need to, thus, affecting their experience playing as Team Kira.
I’ve touched on player-created lobbies, which allow players to customize their own sessions. This feature enhances replayability and boosts the fun factor, especially when playing with friends—making it an excellent party game… or potentially a nightmare, depending on the session. Though I haven’t personally used this feature, I can still appreciate the developers for including it.
Connectivity and Map Design
Despite challenges with matchmaking and a low active player count in certain regions, the game performs well in terms of network stability. Cross-region play is smooth, with minimal lag even on international servers, ensuring a relatively seamless experience for players joining lobbies outside their region.
That said, the game currently offers only two maps, which limits replayability. While the map features dynamic events, such as car crashes and dramatic assassinations, the overall design feels underwhelming. Expanding the map roster or introducing new layouts could significantly enhance the game’s longevity.
Speaking of car crashes, let’s briefly touch on the game’s overall performance. Personally, the game runs well overall except for a couple of times I did encounter a moment where the game froze when loading into the match. The freezing would stop, moments after someone had left, but since there was someone disconnecting, the match would end up getting terminated.
What Sets It Apart
While it draws inspiration from social deduction games like Among Us, Death Note: Killer Within expands on the formula with its thematic depth and strategic complexity. The integration of Death Note mechanics, such as flashy assassinations and the failsafe arrest system, creates a distinct identity that stands apart from its peers. This game is not merely a social deduction clone—it’s a true Death Note experience crafted for fans and newcomers alike.
The flexibility of win conditions also ensures that every session feels fresh, as players can choose to focus on tasks, deception, or outright confrontation. This variety, coupled with the dynamic interplay between roles, keeps the gameplay engaging while catering to various playstyles.
Closing Thoughts
Death Note: Killer Within is a commendable adaptation that successfully blends the thrill of the anime with strategic social deduction gameplay. Its innovative mechanics, immersive atmosphere, and user-friendly tutorial make it a standout entry in the genre. However, its limited map variety, matchmaking system, and voice chat clarity issues when playing with strangers might be a dealbreaker for newer players to pick up especially when they don’t have a group to play with consistently.
Fans of Death Note and social deduction games will find plenty to enjoy, but future updates are crucial for addressing its shortcomings and enhancing replayability. Concerns about the game’s longevity have surfaced, particularly frustrations like sessions ending abruptly due to player disconnects. While a recent update has addressed these disconnection issues, only time will reveal whether these fixes are enough to sustain player engagement and rebuild confidence in the game.
Despite some negatives, I genuinely believe there’s plenty of fun to be had with Death Note: Killer Within, especially for fans of the Death Note IP. Originally priced at an affordable RM39, the game is now available for just RM29.25 at Steam during the Steam Winter Sale (until Jan 2, 2025). Plus, it’s free for PlayStation Plus subscribers! Regardless, the game offers an even better experience when enjoyed with a group of friends.
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Reviewed on PC, code provided by Bandai Namco Entertainment.
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PROS
- The detailed, user-friendly tutorial provides a solid foundation, helping newcomers understand roles and mechanics quickly, making the learning curve more manageable
- Each role—whether as Kira, the Kira Follower, L, or the Investigators—has unique mechanics and objectives
- The arrest mechanic, especially when a Kira Follower arrests Kira, creates unexpected twists and increases strategic tension
CONS
- The reliance on manually created lobbies can result in longer wait times and fewer available games
- With only two available maps, the game feels somewhat limited in terms of replayability and variety
- It can be difficult to track who is speaking during meetings, particularly when playing with strangers in larger lobbies
- The complexity of mastering different roles and strategies may deter some players from fully enjoying the experience