Developer Nekki has unveiled a fresh gameplay trailer for SPINE during the Future Games Show. This trailer showcases new in-game action, cinematic sequences, parkour elements, intense boss battles, and introduces the original score for SPINE, composed by Le Castle Vania (known for his work on John Wick and Payday). Set in a futuristic cyberpunk world, SPINE promises to define the gun fu game genre upon its release for PC and consoles in late 2025.
The trailer highlights thrilling parkour chases, new finishers, and intense boss battles, along with nods to classic action films. It also debuts the original soundtrack by Le Castle Vania. The new single from SPINE is available to stream on Spotify, Soundcloud, and YouTube.
SPINE is a single-player, story-driven action game where players step into the shoes of Redline, a rebellious street artist, alongside her sentient combat implant, Spine. Together, they take on the oppressive AI regime of Tensor Corporation, forging a bond as they fight for freedom.
The game showcases cinematography and combat choreography crafted by action movie stunt experts, powered by Unreal Engine 5 and Nekki’s innovative animation engine, Cascadeur. This combination allows players to experience unique, action-packed battles, making them the stars of their own dynamic action movie.
“We believe a truly cinematic game should immerse players in its world and story through action, not just cutscenes, a huge focus in SPINE is on fluidity of movement and combat. Today’s trailer featuring early gameplay is a glimpse at how we’ll deliver on that promise, with real-life stunt work from action movie specialists, a camera that puts players in the heat of the action, free-flowing combat and takedowns that let players orchestrate their own action scenes, and a hardcore soundtrack from artists like Le Castle Vania!” – Dmitry Pimenov, Producer of SPINE
Features
- Movie-Like Experience – SPINE puts players inside the action with a dynamic combat camera that makes every fight feel like a movie, without ever stealing control from players.
- Innovative Combat – A thrilling fusion of cinematic gunplay and beat ’em up. Dive into the chaos of SPINE’s combat, where every move is a dance between gunfire and raw, close-quarter bullet mayhem. It’s not just a game; it’s an artistic canvas for your own style of destruction.
- Unrivaled Atmosphere – Dive into an action-packed narrative set against the backdrop of a captivating cyberpunk world. Explore the contrast between the gleaming, utopian facades and the gritty, decaying alleyways, as each location becomes a stage for adrenaline-fueled gunfights.
- Gripping Narrative – Embark on a gritty journey into the near-future with Redline, a rebellious street artist, and her AI companion, Spine — a combat implant with a mind of its own. Together, they stand against an oppressive AI regime, and every fight they have sends ripples through the streets they navigate, changing the lives of the people they meet.
SPINE has partnered with NVIDIA to integrate advanced RTX technologies, including AI-powered DLSS 3 and ray tracing, to enhance visual quality and provide a smoother, more immersive gaming experience. The new SPINE X NVIDIA trailer offers an exclusive first look at the game with DLSS 3.
If you’re captivated by the gun fu gameplay of SPINE, the game is now available to wishlist on PS5, Xbox Series X|S and PC via Steam. For those interested in the game’s universe, Nekki has published a webtoon comic “SPINE: Bullet Dancers” that lets fans dive into the world of SPINE before the game is released.