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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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    Resident Evil Requiem Will Be Playable in Both First and Third Person View

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    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

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      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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      Resident Evil Requiem Will Be Playable in Both First and Third Person View

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      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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      Resident Evil Requiem Will Be Playable in Both First and Third Person View

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      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      GTA: The Trilogy: The Definitive Edition Review – A Tale of Three Glitchy Cities

      Three Classic Games Returned But Certainly Not as We Remember Them

      Alex Daud Briggs by Alex Daud Briggs
      4 years ago
      in All, Console, News, Nintendo Switch (Platform), PS4 (Platform), PS5 (Platform), Reviews, Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 4 mins read
      0 0
      GTA Trilogy
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      GTA: The trilogy is a three-in-one remastered of the PS2-era GTA games: GTA 3, San Andreas, and Vice City. These are often considered three of the best games of all time and pretty much launched the Grand Theft Auto series into becoming the gaming juggernaut it is today.

      The remaster features graphical updates and some quality-of-life improvements to help bring the games to modern audiences. It also however has numerous issues in the form of bugs, awkward character models, and cut content. Despite the new coats of paint, the downsides make it a difficult remaster to recommend for newcomers and veterans alike.

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      The Character Models

      First, let’s talk about the new models for the characters inhabiting the cities of The GTA Trilogy. The redesigns look fairly awkward and a few of them are downright disappointing. Some of them barely resemble the characters of the original game and can come across as pretty uncanny. You’ve probably seen the comparisons and rants on social media but it really was like I was watching a bunch of humanoid lego figures running around at some points.


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      But I do appreciate the texture details on the models though. The wrinkles and patterns on their clothes look great and each character’s skin color looks more natural. You can look at Smoke’s shirt comparison side by side and notice the stripe pattern on his shirt instead of the plain green shirt.

      GTA Trilogy

      The Lights and The City

      All three games in the GTA Trilogy have been remade with the Unreal Engine and the environments honestly look good. The grass, the water, and the textures of each building, all look more defined and the colors really pop. Just driving down the roads of Vice City without a care in the world feels nostalgic but also fresh. There are more people on screen as well which makes the open worlds feel more lively than the originals. The vehicles in all the remaster are also great. They’re less “boxy” like the originals but the reflections of the cars do make them look a little too plastic-like.

      Then there are the problems of the glitches. Strange assets pop-ins and models spazzing out were notable although admittedly not as common as they seem to be on social media. Nonetheless, it’s still noticeable enough for it to be unacceptable and very much in need of a patch.

      GTA Trilogy

      The two most notable problems in the game are the lighting and the rain. A lot of areas are just too dark. There are frequent moments where you can barely make out the character as they’re not lit properly. There is a similar problem with the rain effects. The lines of raindrops are so thick that they actually prevent you from seeing anything. It’s very poorly done and feels incredibly janky whenever you have to deal with it.

      Finally, the games lack some of the vocal tracks due to copyright issues with 29 songs in total removed. It’s understandable not to include them for this reason but it is still a shame and does make the game feel like it is lacking compared to the PS2 originals, which isn’t a good look for something that’s supposed to be the ‘Definitive Edition’.

      GameplayGTA Trilogy

      While the original GTA 3 pioneered the use of a third-person camera in the series, you still had the option to use a bird’s eye view camera, similar to the previous titles. In the definitive edition, however, that feature is removed and you can only use the standard camera while roaming in the city. While I do prefer it this way, it still feels unnecessary to remove additional ways of playing that game.

      The controls are now modernized and may take some time to get used to. Controlling vehicles can be a pain at first but it starts to feel natural as you play. On the other hand, I really liked that they added an additional aiming system for guns. This allows you to use a more modernized GTAV style of aiming where you can lock on to targets in an over-the-shoulder style of shooting. It feels far more precise and easy to use which in turn makes the shootouts more fun to play.

      All three games also now give players the ability to restart missions after failing them. This is a nice update, meaning you don’t have to waste time getting back to where you were after a slip up.

      And what is GTA without the cheat codes? A lot of the old ones return for you to cause chaos in the game. Driving a tank, flying with a jetpack, getting chased by all the police, and getting busted. It reminded me that often the most fun aspect of GTA is not doing the missions but screwing around in the city and exploring what you can do. Also, the KONAMI code gives you a big head mode that turns everyone into a bobblehead. It is fun, now if only some character’s regular heads looked less like boddle heads.

      There are however a select number of cheats that have not returned for seemingly any reason. This isn’t a complete deal breaker but for something that is touted as the ‘Definitive Edition’, missing content from the original release does make the game feel a lot less definitive.

      Verdict

      The GTA trilogy is made up of three classic games and overall it was fun revisiting them after all this time but this remaster doesn’t feel like the best way to experience them. There are some good ideas here like the improved aiming system and the overall world map of each game looks pretty good.

      The game is let down by the glitches and bad models. Rockstar says they’re working to patch these and it’s good of them to do so but that doesn’t change how the game is released. For such legacy titles, they should have been treated with more care so that newcomers or newer fans can see what made them so great to begin with.

      GTA: The Trilogy Definitive Edition is available for PS4, PS5, Xbox One, Xbox Series X, Switch, PC, and Mobile Devices.

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      The Review

      GTA: The Trilogy - The Definitive Edition

      40% Score

      PROS

      • Some Improved Environments
      • Aim system when using guns is good
      • The ability to restart mission on the spot

      CONS

      • The lighting of some places are too dark
      • Some models are even worse than the older version
      • Full of bugs and glitches
      • The heavy rain line strokes are too annoying

      Review Breakdown

      • 40% 0%
      Tags: Grand Theft Auto 3Grand Theft Auto San AndreasGrand Theft Auto The TrilogyGrand Theft Auto Vice CityRockstar
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      Alex Daud Briggs

      Alex Daud Briggs

      A gamer, movie buff and anime fan who enjoys seeking out obscure cult classics, and proceeding to find no one to to talk to about them. A big fan of JRPGs, Visuals Novels, and Nintendo games even if he has trouble affording them half of the time.

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