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    Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

    Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

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    DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

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    Kadokawa Has 21 Games in Development, Focusing on Console Releases

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    Trails in the Sky 1st Chapter Reveals New Character And Gameplay Details

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    MSI Claw 8 AI+ A2VM Review – A Powerful Answer to Handheld Gaming

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    Gex Trilogy Launches Digitally This June 16

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    Holy Night Demon Hunters Review – Stylish Exorcism with a Punch

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    BIC Festival 2025 Unveils Match Your Indie Spirit Theme Through Puzzle-Inspired Key Visual

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    Clair Obscur: Expedition 33 Announces Stendhal Nerf For Maelle In Upcoming Update

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    Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

    Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

    DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

    DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

    Kadokawa Has 21 Games in Development, Focusing on Console Releases

    Kadokawa Has 21 Games in Development, Focusing on Console Releases

    Trails in the Sky 1st Chapter Reveals New Character And Gameplay Details

    Trails in the Sky 1st Chapter Reveals New Character And Gameplay Details

    MSI Claw 8 AI+ A2VM Review – A Powerful Answer to Handheld Gaming

    MSI Claw 8 AI+ A2VM Review – A Powerful Answer to Handheld Gaming

    Gex Trilogy Launches Digitally This June 16

    Gex Trilogy Launches Digitally This June 16

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    Holy Night Demon Hunters Review – Stylish Exorcism with a Punch

    BIC Festival 2025 Unveils Match Your Indie Spirit Theme Through Puzzle-Inspired Key Visual

    BIC Festival 2025 Unveils Match Your Indie Spirit Theme Through Puzzle-Inspired Key Visual

    Clair Obscur: Expedition 33 Announces Stendhal Nerf For Maelle In Upcoming Update

    Clair Obscur: Expedition 33 Announces Stendhal Nerf For Maelle In Upcoming Update

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    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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    [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

    Ben Starr

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    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

    [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

    Pirates, Possibilities, and Passion – A Like a Dragon: Pirate Yakuza in Hawaii Interview with RGG Studio

    Pirates, Possibilities, and Passion – A Like a Dragon: Pirate Yakuza in Hawaii Interview with RGG Studio

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      Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

      Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

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      DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

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      Trails in the Sky 1st Chapter Reveals New Character And Gameplay Details

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      MSI Claw 8 AI+ A2VM Review – A Powerful Answer to Handheld Gaming

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      Gex Trilogy Launches Digitally This June 16

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      Holy Night Demon Hunters Review – Stylish Exorcism with a Punch

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      Clair Obscur: Expedition 33 Announces Stendhal Nerf For Maelle In Upcoming Update

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      Shadow Labyrinth Preview – When PAC-MAN Meets Dark Sci-Fi Action

      DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

      DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

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      Kadokawa Has 21 Games in Development, Focusing on Console Releases

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      Trails in the Sky 1st Chapter Reveals New Character And Gameplay Details

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      MSI Claw 8 AI+ A2VM Review – A Powerful Answer to Handheld Gaming

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      Gex Trilogy Launches Digitally This June 16

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      Holy Night Demon Hunters Review – Stylish Exorcism with a Punch

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      BIC Festival 2025 Unveils Match Your Indie Spirit Theme Through Puzzle-Inspired Key Visual

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      Clair Obscur: Expedition 33 Announces Stendhal Nerf For Maelle In Upcoming Update

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      Pirates, Possibilities, and Passion – A Like a Dragon: Pirate Yakuza in Hawaii Interview with RGG Studio

      Pirates, Possibilities, and Passion – A Like a Dragon: Pirate Yakuza in Hawaii Interview with RGG Studio

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      NARAKA: BLADEPOINT in brief: an interview with the dev team

      Kit by Kit
      4 years ago
      in All, Beta Test, Interview, PS4 (Platform), PS5 (Platform), Xbox One (Platform)
      Reading Time: 2 mins read
      0 0
      naraka bladepoint
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      NARAKA: BLADEPOINT has gone through several beta sessions by now, with a global release set for Summer 2021. Another one is planned for June, with adjustments for characters and weapons briefly touched upon, alongside reveals and teasers for upcoming content. For the unfamiliar, here’s an overview of the game as given on its Steam Store Page:

      NARAKA: BLADEPOINT is a 60-player action Battle Royale offering players insane mobility powered by parkour and grappling hook, a vast arsenal of melee and ranged weapons, and a roaster of characters with powerful abilities—transform yourself into a gigantic Vajra Warrior and crush your enemies!

      We briefly interview the devs about their ongoing work on NARAKA: BLADEPOINT.

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      The beta builds have naturally evolved over the course of time, starting out with only three melee weapons for players to choose from. The fourth will be coming soon in the June beta, with the Three-section Staff, Shield & Axe and Dagger options being considered for the fifth. They also want to know what you, the players, think would be your most favourite melee weapon. Perhaps the one with the most votes will get implemented first, who can say?


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      With NARAKA being a 60-player battle royale, balancing will be another one of those important touchstones. Thanks to the beta tests, it’s how the dev team can work on balance issues in a live gameplay environment. They assure they are going through the data and feedback, with some of the upcoming changes revealed in their latest blog post; it previews the tweaks to heroes Temulch and Tarka Ji, as well as the Pistol, besides additions or revisions for SoulJades and finer things with regards to realism. In answering our questions, the team also mention the optimizations for the Long Sword and Counter.

      They don’t reveal the nature of the two new maps coming to the beta, but they will be working on other game modes. No specifics were provided for these game modes either, unfortunately, so we’d have to wait with the rest of you. With regards to content updates, the team pretty much confirm updates will roll out seasonally. The exact length of a season is not fixed yet, but you can expect one to last for roughly three months. Seasons will also be accompanied by a season pass. These passes typically mean cosmetics in most other titles, in which case the dev team expects to stick to its traditional theme for now. No swimsuits for summer just yet?


      That’s about all the time the devs had for our interview regarding NARAKA: BLADEPOINT. The game is slated for that global release summer 2021 for PS4, PS5, Xbox One, and of course, PC. They have an upcoming showcase at E3 on 13 June, so expect more information then!

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      Tags: 24 EntertainmentNARAKA: BLADEPOINTNetEaseNetEase Games
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      Kit

      Kit

      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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