In this review, we’ll explore Tales of Graces f Remastered, a significant release that marks Bandai Namco’s dedication to reviving classic titles through their “Remastered Project” initiative. This enhanced version brings new life to what was already an upgraded experience, as Tales of Graces f originally appeared on PlayStation 3 in 2010, itself an enhanced version of the 2009 Nintendo Wii release. After a 15-year wait, fans and newcomers alike can finally experience this beloved entry in the Tales series on modern platforms.
Story and Setting
Tales of Graces f presents a narrative that, while beginning with a seemingly conventional premise, develops into a deeply personal and emotionally resonant journey. The story follows Asbel Lhant, a young man who must venture forth with his companions to protect the world of Ephinea from a mysterious power source. However, what sets this tale apart is its profound exploration of friendship, sacrifice, and personal growth. The narrative takes a unique approach by following its characters from childhood to adulthood, allowing players to witness their development over time. This multi-generational storytelling approach, further expanded in the game’s epilogue, creates a more intimate connection with the characters and their personal conflicts, making the story feel more grounded and emotionally impactful than typical entries in the genre.
Classic JRPG Elements and Combat System
The game proudly maintains its classic JRPG roots, which may present both charm and challenges for different players. Released before the series’ transition to a more modern style with Tales of Xillia, Tales of Graces f features distinctive elements such as chibi character models, traditional overworld exploration, and fixed camera viewpoints. While these features might feel dated to players more accustomed to contemporary JRPGs like Tales of Arise, they contribute to a classic aesthetic that holds its own appeal. This style draws favorable comparisons to Tales of the Abyss, often considered one of the franchise’s finest entries, suggesting that sometimes traditional approaches can be just as engaging as modern innovations.
The combat system stands as one of Tales of Graces f’s crowning achievements, earning widespread recognition as one of the series’ finest battle systems. At its core lies the innovative Chain Capacity (CC) system, which replaces traditional mana mechanics. Unlike many JRPGs where resource management can restrict player options, CC automatically refills during battle, creating a more fluid and unrestricted combat experience. However, this freedom doesn’t equate to simplicity. Players must master rhythm and timing in their combo executions, perfect their dodging skills, and learn to manage CC consumption effectively.
The system’s depth extends to its robust combo mechanics, requiring players to understand how different A-Arte and B-Arte skills link together while managing CC consumption. While the inability to freely customize Artes might seem limiting, the game compensates through its comprehensive weakness system. This mechanic forces players to adapt their strategies and combo sequences based on enemy types, preventing combat from becoming repetitive. The addition of Arte shortcuts in the remaster further enhances the system’s accessibility while maintaining its strategic depth.
Remaster Enhancements and Technical Performance
The remastered version brings thoughtful improvements that enhance the overall experience without compromising the game’s core identity. One of the most significant additions is immediate access to the Grade Shop, which functions as a customizable difficulty system. Players can adjust their experience through various modifiers, from increased experience gains and improved drop rates to shop discounts, or even reduce experience gains for a greater challenge.
The visual enhancements, while not dramatic, complement the game’s cel-shaded art style with higher resolution graphics and improved performance. Quality-of-life features have been carefully implemented to meet modern gaming standards, including a dash action for faster exploration, optional enemy encounters, the ability to skip cutscenes and skits, autosave functionality, and an enhanced waypoint system for better navigation.
On the PlayStation 5, Tales of Graces f Remastered demonstrates exceptional technical stability. Throughout the entire experience, the game maintains flawless performance without any notable issues, bugs, or performance hitches. The enhanced frame rate particularly benefits the combat system, making battles feel more responsive and enjoyable than ever before. While the visual improvements may be subtle, they effectively preserve and enhance the game’s original cel-shaded aesthetic, proving that sometimes restraint in remastering can be the best approach.
Verdict
Tales of Graces f Remastered successfully bridges the gap between classic JRPG design and modern gaming expectations. While certain aspects of the game may feel dated, particularly for those introduced to the series through more recent entries, the strong combat system and emotionally resonant narrative remain as compelling as ever.
This remaster serves as an excellent example of how to preserve a classic while making it more accessible to contemporary audiences, setting a promising precedent for Bandai Namco’s future remastering efforts. However, newcomers should approach the game with appropriate expectations, understanding that they’re experiencing a piece of JRPG history rather than a modern reinvention.
Did you enjoy our Tales of Graces f Remastered review? If so, be sure to check out our other reviews and coverage here.
Reviewed on PS5
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Tales of Graces f Remastered
PROS
- Solid remaster with 0 issue
- A lot of essential improvements especially on the QoL side
- Grade Shop is accessible from the get go
CONS
- You still can’t freely customize the Artes
- Some parts about the game may feel outdated, especially for newcomers that got into the series with Tales of Arise