Two Point Museum marks the latest entry in Two Point Studios’ quirky simulation series, following in the whimsical footsteps of Two Point Hospital and Two Point Campus. This time, players step into the shoes of a museum curator, crafting exhibits, leading expeditions, and managing the everyday chaos of running a place brimming with curiosities and surprises.
We previously covered a first look at Two Point Museum, and in this deeper dive, the game continues to showcase its charm. From prehistoric fossils to supernatural relics, Two Point Museum offers a charming yet challenging sandbox where creativity and strategy blend. However, while the game has its fair share of laughter and lightheartedness, some wrinkles in its systems stand out during this preview.
Explore and Expand
In Two Point Museum, your role as curator is anything but dull. The game encourages you to design exhibit layouts, optimize visitor paths, and assemble expeditions to uncover rare artifacts. Each discovery brings excitement—amber fossils, dinosaur skeletons, or even ancient relics from mysterious locales—but randomness plays a significant role in what your explorers find.
Artifacts aren’t just for show; their placement and decoration play a pivotal role in boosting buzz and attracting visitors. Decorations now feature area-of-effect mechanics, allowing strategic players to maximize impact by grouping exhibits or adorning them with thematic items like artificial palm trees or glowing ivory. This new system adds depth to museum design but can feel overwhelming without proper tutorial guidance.
However, the lack of artifact location markers can frustrate players looking to complete specific collections. Imagine piecing together a dinosaur skeleton, only to realize you need another trip to the same dig site. A discovery-location label or quick expedition shortcuts in the artifact menu would make this process smoother.
Expedition Excitement—and Challenges
Expeditions are the lifeblood of Two Point Museum, fueling your exhibit halls with fascinating finds. Sending teams to different regions brings an element of unpredictability, keeping gameplay exciting. Yet, it’s not without risks: explorers can get injured, lose morale, or even quit. Thankfully, players can mitigate this by equipping teams with unique devices or bumping their salaries.
As the game progresses, switching between regions becomes increasingly cumbersome, especially when managing multiple ongoing expeditions. The growing map makes navigation clunky, and introducing a tab-based system for quicker region access would alleviate this late-game bottleneck.
To help track progress, Two Point Museum includes a sticker book feature showcasing uncollected artifacts. It’s a delightful touch, but its potential could be expanded with more interactive elements or rewards tied to completion milestones.
Museum Themes and Room for Improvement
Two Point Museum lets you explore varied themes, from prehistoric dinosaur exhibits to supernatural relics and marine life wonders. Each themed area brings its own flair, keeping the gameplay fresh. For instance, marine experts might uncover artifacts with eerie, otherworldly ties, adding an extra layer of intrigue.
However, designing exhibits is not always smooth sailing. For example, while setting up a Frozen Caveman display, I kept receiving notifications that visitors couldn’t approach it. After trial and error, I realized fences were required—but the game didn’t offer any hints. A more intuitive hint system during setup would make the game friendlier for newcomers.
The freedom to design museum rooms is unparalleled, with layouts that directly impact visitor flow and experience. Still, players could benefit from optional suggested layouts or pathing guides to ensure their museums thrive without constant guesswork.
Economic Management—A Balancing Act
Running a successful museum requires a keen eye for finances. Players can tweak ticket prices, adjust gift shop items, and manage staff wages to keep operations smooth. While the flexibility is welcome, some systems feel tedious—like individually updating prices for every gift shop. A global adjustment option in the financial menu would save time and allow players to focus on the fun of exhibit design.
Staff management also plays a significant role, with morale directly tied to wages. While paying staff more can boost productivity, overly generous salaries can strain your budget, requiring careful balancing to maintain profitability.
Humor, Charm, and Replayability
True to the series’ legacy, Two Point Museum brims with humor and charm. From witty voiceovers to quirky animations (kids sneaking past barriers to touch fossils never gets old), the game’s personality shines through. The visuals and music create a laid-back atmosphere, making it easy to lose hours building the perfect museum.
Breaking away from the rigid three-star system, Two Point Museum encourages players to revisit completed museums, expand collections, and try new layouts. This approach significantly boosts replayability, ensuring there’s always something new to discover.
Verdict
Two Point Museum successfully builds on the series’ strengths, delivering a whimsical yet challenging experience that’s equal parts creativity and strategy. Its humor and charm are undeniable, and new mechanics like expeditions and flexible layouts add exciting depth.
However, the game isn’t without its hiccups. Clunky navigation, unclear tutorials, and minor frustrations with artifact management could alienate less patient players. Yet, for fans of the series—or anyone with a penchant for simulation games—this promises to be an adventure worth taking.
As the developers iron out these issues, Two Point Museum is shaping up to be a masterpiece in its own right. Ready your exhibits—and don’t forget the fences—because your Two Point adventure is set to open in March 2025, on PC, Xbox Series X|S, and PS5!
In the meantime, if you’re interested, you can pre-purchase the game over at the official website right here. Other than that, be sure to check out our last preview coverage found here!