The Legend of Zelda: Tears of The Kingdom comes out this Friday, transporting players back to the land of Hyrule, a fully open world that was introduced to us in the game’s predecessor, The Legend of Zelda: Breath of The Wild.
Breath of The Wild (BoTW) is certainly a game that needs little introduction. It’s considered one of the best games of all time and revolutionary in the open-world genre to the point that games like Elden Ring, Genshin Impact, and Ghost of Tsushima have all credited it as an inspiration.
It certainly did a lot right but for me, the thing I found most enjoyable is how BoTW was able to have such a vast open world while still being incredibly approachable for people who don’t really like open-world games. The game’s use of minimalism and straightforward quest system really helped draw people into the world of Zelda and kept me playing right to the end even as someone who’s never been that into Zelda or open-world games.
For this article let’s take a look at what made BoTW such an approachable open world and how that made it more fun to play overall. Find out more by subscribing to our newsletter. You can read the full article for free just by putting your email address in the box below:
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