With Marvel Snap out for a few weeks now, it is safe to say everyone has got a good grasp on how things work in the game and what decks are the best for them.
However, for those that are just starting to build their deck in Marvel Snap, you can check out our list of best decks tailored just for you.
We separate the list for beginners and those that just started as they have access to limited number of cards and another for veterans since they have a wider pool of cards unlocked.
Do note that this list is merely a reference for you to build your deck and in no way should dictate how you must play the game. This list also only highlights the core cards and additional key cards to the deck. You can fill the rest with whatever you fancy .
Maybe your own alteration to it might become the best deck in Marvel Snap just for you.
Beginners
Kazoo Deck
The deck is basically an acronym for “Ka-zar’s Zoo” and it is exactly what the deck is. The 4 cost Ka-zar will be the center to your deck and the rest you fill in with 1-cost cards.
Ka-zar has an ongoing that gives +1 Power to all 1-cost card and with how much 1 cost cards you get at the beginning, this is the easiest and friendly deck to build.
Cards | Effects | |
Core Card | Kazar | Ongoing: Your 1-Cost cards have a +1 Power |
Additional Key Cards | Squirrel Girls | On Reveal: Add a 1-Power Squirrel to each other location |
Hawkeye | If you play a card here next turn, +2 Power | |
Ant-Man | If you have 3 other cards here, +3 Power | |
Devil Dinosaur Deck
This deck will have Devil Dinosaur as your main unit and works really well for both beginners and veterans who would rather keep their cards on their hand when they are at a loss on what to play.
Why? That is because Devil Dinosaur has on-going effect that gets +2 Power for each card you have in your hand. Other core units include Sentinel who gives an additional copy of him to your hand when you play him and Jessica Jones who gets an additional +4 Power when you don’t play any cards on her location.
Cards | Effects | |
Core Card | Devil Dinosaur | Ongoing: +2 Power for each card in your hand |
Additional Key Cards | Jessica Jones | On Reveal: If you don't play a card here next turn, +4 Power |
Moon Girl | On Reveal: Duplicate your hand | |
Sentinel | On Reveal: Add Another Sentinel to your hand | |
Odin Reveal Deck
This deck plays around the basic mechanics that Marvel Snap introduces you to which is revealing cards. Some cards will activate an effect when revealed such as Medusa, who gets a +2 Power on reveal when you play her at the middle and Star Lord that gets a +3 Power on reveal when an opponent plays a card at his location.
Odin takes this even further an activates the reveal effect when you play him at a location, granting double the buffs for all cards with a reveal effect.
Cards | Effects | |
Core Card | Odin | On Reveal: Activate the On Reveal abilities of your other cards at this location |
Additional Key Cards | Ironheart | On Reveal: Give 3 other cards +2 Power |
Medusa | On Reveal: If this is at the middle location, +2 Power | |
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Star Lord | On Reveal: if your opponent played a card here this turn, +3 Power | |
Veterans
Discard Deck
As the name implies, this deck is all about discarding the cards you play to gain the most power. The core units for this deck are Morbius, Lady Sif and Apocalypse.
Apocalypse has an effect where he will be added into your hand and gets +4 Power whenever he is discarded. With him already being a 6-cost card, Lady Sif will always discard him on reveal as her effect is to discard the highest cost unit in your hands.
Where does Morbius fit in? Well, he has an ongoing effect that gives him +2 Power for every card you discard in the game so he’ll just keep pumping those numbers the more cards you discard.
Cards | Effects | |
Core Cards | Morbius | Ongoing: +2 Power for each time you discarded a card this game |
Lady Sif | On Reveal: Discard the highest cost card from your hand | |
Apocalypse | When you discard this from your hand, put it back with +4 Power | |
Additional Key Cards | Agent 13 | On Reveal: Add a random card to your hand |
Nova | When this is destroyed, give your cards +1 Power | |
Swarm | When this is discarded from your hand, add two copies that Cost 0 to your hand | |
Movement Deck
If you are interested in a more complex and interactive gameplay, the movement deck is just for you as everything about this deck is to move your cards across the board however you like.
The core units for this deck are Kraven, Vulture and Heimdall
Heimdall has the Reveal effect of moving all your cards one location to the left and Vulture will be getting a +5 Power when he is moved. Having Kraven at your leftmost position would be ideal since each card that moves to his location will give him a +2 Power.
Cards | Effects | |
Core Cards | Kraven | When a card moves here, this gets +2 Power |
Vulture | When this card moves, +5 Power | |
Heimdall | On Reveal: Move your other cards one location to the left | |
Additional Key Cards | Cloak | On Reveal: Next turn, both players can move cards to this location |
Multiple Man | When this moves, add a copy to the old location | |
Vision | You can move this each turn | |