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    DOOM: The Dark Ages Review – Medieval Brutality Reinvents the Slayer’s Legacy

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    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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    [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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    Pirates, Possibilities, and Passion – A Like a Dragon: Pirate Yakuza in Hawaii Interview with RGG Studio

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      World of Warcraft: Dragonflight Alpha Impressions – Dipping a cautious talon into scalie magic

      Kit by Kit
      3 years ago
      in All, Beta Test, Early Access, First Impressions
      Reading Time: 6 mins read
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      World of Warcraft: Dragonflight Alpha Impressions – Dipping a cautious talon into scalie magic
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      As with me playing any other MMORPG that isn’t Guild Wars 2, I must disclose beforehand that I am not the least familiar with World of Warcraft‘s systems. As such, I will merely give my view on the things I experienced in the World of Warcraft: Dragonflight Alpha Realm which may already be old hat, but were points I considered worthy enough to note.

      For further reading, check out our interview with Ion Hazzikostas here, and an earlier one with Patrick Dawson and Laura Sardinha here.

      DRAGONFLIGHT?

      Should you happen to be unfamiliar with Dragonflight, this is the latest World of Warcraft expansion that follows Shadowlands and that expansion’s final major update, Eternity’s End. In quite the large departure from the realm of the dead, Dragonflight gives off the impression of being a “return to basics”, so to speak. The dragons are returning to their role of the caretakers of mortals as their ancestral home in the Dragon Isles have been lifted from the fog: quite literally as it would seem.

      I got the opportunity to fumble around in an alpha build which is definitely missing a lot of things, so let’s just go through whatever pieces I get my plebian hands on.


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      HOW TO MAKE A DRACTHYR

      The expansion introduces a new race in the Dracthyr, which themselves are locked exclusively to the Evoker class as the first race / class combo. The Dracthyr’s racial traits allow them to fly, punt fools around with their wings or tail and seem generally superior to mere mortals in many ways. In making a character, you can design both their draconic and mortal form – known as your Visage – and freely switch between them. The game warns me that the Evoker is an advanced class and recommends me to start with something else for the tutorial, which is kind of them, really.

      Aesthetically speaking, both the draconic forms and Visage forms don’t look that different between the male and female options prior to the customization which I like. I don’t know how uwu the dragon can really get in the full thing, but as you can see here, you can see the options for colours, facial structure, accessories, then you can fiddle with markings, spikes, fins, all that good stuff. Some of these details are carried over to your Visage, because yes, you are indeed assuming a more “regular” fleshy form to fit in with the puny beings.

      HAVING TWO LEFT WINGS

      The faux Prismatic Dragon gets flung into Azeroth much bemused to get started on a specific questline known as The Azure Span. I wanted to get familiar with the basic movements first though, and quietly balking at the two hotkey bars, I tabbed through the various menus first. Honestly, the Adventure Guide having so many pages felt quite daunting already even if I wasn’t going to be heading into any of them.

      I did quite like the fact the whole “class / race” fantasy thing is there from the get-go, since as mentioned, you’re free to swap between your forms anytime you want. I shot off into the sky and bumped into a roof as I had absolutely no clue what I was doing but at least I didn’t fling myself off a cliff by accident. With that in mind, I perused the mounts section, noting the “Mount Equipment” slot. I’m not a good mount driver by any means, but yolo, right?

      Once I’m done with the basic menuing, I finally got myself boosted to level 65 – out of the new 70 cap – to start on the prescribed quest. Dragonriding is not available in the vanilla towns as far as I can tell, so getting dropped into this forest area is the first time I got to try out a wyvern. The blue diamonds represent “Vigor”, a resource utilized for Dragonriding skills. You’ll be able to either surge forward or climb skyward, with the actions changing your flying speed.

      Unfortunately, this current iteration of Dragonriding just does not feel good to me as it doesn’t feel like it has “weight”. I compared it to throwing a frisbee, as in, me feeling like the frisbee flying through the air, looking speedy but not “much”, if you get what I mean. I’ll hope for this part to be tweaked in full release because riding a dragon / wyvern / whathaveyou and controlling your momentum should feel “more”, is what I think. Once we actually get the complete experience, I’m down to try again.

      Incidentally, no, you cannot be in your draconic form when you try Dragonriding. I’d hope to be able to fish in dragon form though, or will that scare the fish? I figured crafting was going to be too much for me so I opted to cha cha real smooth out of that. I did at least take a peek at the dizzying array of Stuff that’s possible to make which basically make no sense to me. H-hurray!

      As for the talent trees, I list them down below, so for now, have a look at how the UI looks like at present. In the interest of checking out the crafting, I also took a peek at the UI for the non-Dracthyr talents for a comparison view.

      Dracthyr Evoker / Devastation Talent UI.
      Pandaren Monk Talent UI.

      I gave the HUD Edit Mode a little try, which much like most things in the alpha, is a work in progress. I messed around with resizing the action bars since I felt like I was getting motion sick with all the empty space and just enlarged the icons like I needed reading glasses.

      Not that it helped me much in combat. The skills look really cool in motion, even if the whole casting and such feels too slow to me. I concede this is a matter of taste and also needing more time to acclimatize to it, so I won’t pick at this too much. Unfortunately, this was also about the point where the quest bugged out for me, stalling my progress. At the very least, thanks to the handy indicator, even someone like me can shoot at drakes in a sky barrel.

      It feels like the Devastation (DPS) specialization would feel extremely easy to execute while the healers (Preservation) have a higher skill ceiling due to the timing. I would cede to veterans to give their opinions though, since this isn’t a combat system I’m used to after all.

      Now, from my rudimentary understanding, the Kirin Tor have been relatively neutral and have been protecting Azeroth, and Khadgar himself is here to protect us from the Primalist army as we set up our initial defenses so that Kalecgos will arrive… how far reaching has good ol’ Neltharion’s legacy been, really?

      At least checking out the talent trees don’t need story progression, so tarry forth!

      WHERE DO MY DRACTHYR’S ILEVELS GO

      I’m sure it goes without saying the numbers and effects would be subject to change, but as a “veteran” MMO player, I’m quite familiar with the fervour of theorycrafters and their build plans. Here’s what I noted down for the brand new race / class combo:

      GENERAL

      NAME DESCRIPTION
      Auto Attack Automatically attacks a target in melee with an equipped weapon. This ability can be toggled on or off.
      Armour Skills Passive.
      Evokers prefer to wear mail armour, although they can wear cloth and leather armour. Starting at level 27, you receive a 5% increase to your primary stat for wearing mail.
      Glide Racial. Instant. 1.5s cooldown.
      Reduces your falling speed. You can activate this ability with the jump key while falling.
      Awakened Racial Passive.
      Increases your mastery by 2.5%.
      Soar Racial. 1.5s cast. 5m cooldown.
      Muster your strength and launch into the air. Cooldown begins when you land.
      Discerning Eye (NYI) Racial Passive.
      Increases your Perception by 50. Perception increases the radius of tracking Mining and Herbalism nodes, and the chance of finding additional rare materials when gathering.
      Tail Swipe Racial. Instant. 45s cooldown.
      Lash out with your tail, knocking enemies within 6yds into the air.
      Dragonriding Basics Passive.
      While riding a dragonriding mount and falling from a high location, your dragon isle drake extends its wings to propel you both forward. Pointing yourself downward grants more momentum. Evening out can transfer that momentum forward.
      Pointing yourself upward slows you down. When at your slowest, you will start to fall slowly toward the ground, forward, and down. You also gain access to the following abilities: Surge Forward (Flap Forward). Skyward Ascent (Flap Upward).
      Visage Racial. Instant.
      Switch between your Dracthyr and Visage forms. Your Visage puts your party at ease, significantly increasing out of combat health regeneration.
      Essence Burst Passive.
      Your Living Flame has a 20% chance, and your Azure Strike has a 15% chance, to make your next Disintegrate, Pyre, or Charged Blast cost no Essence. Stacks 2 times.
      Wing Buffet Racial. Instant. 1.5m cooldown.
      With a powerful flap of your wings, knock away enemies in front of you.
      Familiar Skies (NYI) Racial Passive.
      You fly 20% on contitents that you have fully explored.
      Languages Racial Passive.
      Common, Draconic.
      Weapon Skills Passive.
      Evokers can use the following weapons: Axes, Daggers, Fist Weapons, Maces, Staves, Swords
      Lift Off Dragonriding. Passive.
      When mounted on a dragonriding mount, double jump to launch upward and start gliding forward.
      Winds of the Isles Dragonriding. Passive.
      You can detect and utilize gale winds that redirect your flight and propel you onward, boosting your speed in the direction of the gale.
      Master Riding Passive.
      You can now ride at the highest possible speed on your flying mount.
      Principles of Soaring Racial Passive.
      While Soaring through the air, pointing yourself toward any given direction sends you in that direction. Pointing yourself downward grants more momentum. Evening out can transfer that momentum forward.
      Pointing yourself upward slows you down. When at your slowest, you will start to fall slowly toward the ground, forward, and down. You also gain access to the following abilities: Surge Forward (Flap Forward a short distance, gaining speed). Skyward Ascent (Flap Upward, gaining height at the cost of some momentum).
      Thrill of the Skies Dragonriding. Passive.
      While dragonriding at high speeds, you regenerate 1 Vigor every 15s.
      Vigor Dragonriding. Passive.
      Dragonriding abilities spend Vigor. SPending time on the ground, whether mounted or dismounted, regenerates 1 Vigor every 30s.

      EVOKER

      Black boxes indicate where a particular skill line ends.

      NAME MAX RANK COLOUR MANA RANGE (YARD) CAST TIME COOLDOWN DESCRIPTION NEXT SKILL
      Landslide 1 Black 3130 10-40 Instant 1.5m Conjure a path of shifting stone towards the target location, rooting enemies for 30s. Damage may cancel the effect. This talent is granted to your specialization for free and can't be unlearned. Natural Convergence
      Obsidian Scales 1 Black N/A N/A Instant 2.5m Reinforce your scales, increasing your armour by 200% and reducing magic damage taken by 20%. Lasts 12s. Permeating Chill
      Expunge 1 Green 1453 25 Instant 8s Expunge toxins affecting an ally, removing all Poison effects. Rescue
      Natural Convergence 1 N/A Passive N/A N/A N/A Disintegrate channels 20% faster. Forger of Mountains, Quell, Innate Magic
      Permeating Chill 1 Blue Passive N/A N/A N/A Your damaging Blue spells reduce the target's movement speed by 50% for 3s. Innate Magic, Obsidian Bulwark, Enkindled
      Rescue 1 Green 3354 25 Instant 24s Fly to an ally and heal them for 11519. Scarlet Adaptation, Cauterizing Flame
      Forger of Mountains 1 N/A Passive N/A N/A N/A Landslide's cooldown is reduced by 30s, and it can withstand 200% more damage before breaking.
      Innate Magic 2 N/A Passive N/A N/A N/A Essence regenerates 5 / 10% faster. Quell, Recall, Obsidian Bulwark Clobbering Sweep, Heavy Wingbeats
      Obsidian Bulwark 1 N/A Passive N/A N/A N/A Obsidian Scale's cooldown is reduced by 60s.
      Enkindled 2 N/A Passive N/A N/A N/A Living Flame deals 5 / 10% more damage and healing. Tailwind, Cauterizing Flame
      Scarlet Adaptation 1 N/A Passive N/A N/A N/A Store 20% of your effective healing, up to 10674. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
      Quell 1 N/A N/A 25 Instant 40s Interrupt an enemy's spellcasting and preventing any spell from that school of magic from being cast for 4s. Roar of Exhiliration, Suffused With Power
      Recall 1 N/A Passive N/A N/A N/A You may reactivate Deep Breath within 3s after landing to travel back in time to your takeoff location. Draconic Legacy
      Clobbering Sweep 1 N/A Passive N/A N/A N/A Tail Swipe's cooldown is reduced by 45s. CHOOSE ONE
      Heavy Wingbeats 1 N/A Passive N/A N/A N/A Wing Buffet's cooldown is reduced by 45s.
      Tailwind 1 N/A Passive N/A N/A N/A Hover increases your movement speed by 70% for the first 4s. Extended Flight
      Cauterizing Flame 1 Red 1453 25 Instant 1m Cauterize an ally's wounds, removing all Bleed, Poison, Curse and Disease effects. Heals for 9376 upon removing any effect. Attuned to the Dream, Sleep Walk
      Roar of Exhilaration 1 N/A Passive N/A N/A N/A Successfully interrupting an enemy with Quell generates 1 Essence.
      Suffused With Power 2 N/A Passive N/A N/A N/A Your Magic damage done is increased by 2 / 4%. Blast Furnace
      Tip the Scales 1 Bronze N/A N/A Instant 2m Compress time to make your next empowered spell cast instantly at its maximum empower level. Draconic Legacy, Tempered Scales, Extended Flight
      Attuned to the Dream 2 N/A Passive N/A N/A N/A Your healing done and healing received are increased by 2 / 4%. Bountiful Bloom
      Sleep Walk 1 Green 2683 25 1.3s 15s Incapacitate an enemy for 20s, causing them to sleep walk towards you. Damage has a chance to awaken them.
      Draconic Legacy 2 N/A Passive N/A N/A N/A Your Stamina is increased by 2 / 4%. Exuberance
      Tempered Scales 2 N/A Passive N/A N/A N/A Magic damage taken reduced by 2 / 4%. Source of Magic
      Extended Flight 2 N/A Passive N/A N/A N/A Hover lasts 2 / 4s longer. Ancient Flame
      Bountiful Bloom 1 N/A Passive N/A N/A N/A Emerald Blossom heals 2 additional allies. Ancient Flame
      Blast Furnace 2 N/A Passive N/A N/A N/A Fire Breath's instant damage is increased by 10 / 20%. Unravel, Protracted Talons, Oppressing Roar
      Exuberance 1 N/A Passive N/A N/A N/A While above 75% health, your movement speed is increased by 10%. Oppressing Roar
      Source of Magic 1 Blue N/A 25 Instant N/A Redirect your excess magic to a friendly healer for 30m. When you cast an empowered spell, you restore 0.5% of their maximum mana per empower level. Limit 1. Fly With Me, Oppressing Roar
      Ancient Flame 1 N/A Passive N/A N/A N/A Healing yourself with Living Flame reduces the cast time of your next Living Flame by 40%. Fly With Me, Lush Growth, Renewing Blaze
      Unravel 1 Blue 1118 25 Instant 9s Sunder an enemy's protective magic, dealing 13931 Spellfrost damage to absorb shields. Leaping Flames
      Protracted Talons 1 N/A Passive N/A N/A N/A Azure Strike damages 1 additional enemy. Leaping Flames
      Oppressing Roar 1 Black N/A N/A Instant 2m Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10s. Leaping Flames, Overawe, Aerial Mastery
      Fly With Me 1 N/A 3354 30 Instant 1m Swoop to an ally and fly with them to the target location. Aerial Mastery, Twin Guardian
      Lush Growth 2 N/A Passive N/A N/A N/A Green spells restore 5 / 10% more health. Zephyr
      Renewing Blaze 1 Red N/A N/A Instant 1.5m The flames of life surround you for 8s, healing you over 14s for 100% of damage taken. Fire Within, Pyrexia
      Leaping Flames 1 N/A Passive N/A N/A N/A Fire Breath causes your next Living Flame to strike 1 additional target per empower level. Terror of the Skies
      Overawe 1 N/A Passive N/A N/A N/A Oppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 20s for each Enrage dispelled.
      Aerial Mastery 1 N/A Passive N/A N/A N/A Hover gains 1 additional charge. Time Spiral
      Twin Guardian 1 N/A Passive N/A N/A N/A You and your ally are protected from harm, absorbing damage equal to 30% of your maximum health for 5s. Zephyr
      Fire Within 1 N/A Passive N/A N/A N/A Renewing Blaze's cooldown is reduced by 30s. CHOOSE ONE. PROCEED TO Zephyr
      Pyrexia 1 N/A Passive N/A N/A N/A While Renewing Blaze's initial effect is active, you receive 20% increased healing from all sources.
      Terror of the Skies 1 N/A Passive N/A N/A N/A Deep Breath stuns enemies for 3s.
      Time Spiral 1 Bronze N/A N/A Instant 2m Bend time, allowing you and your allies to cast their major movement ability once in the next 10s, even if it is on cooldown.
      Zephyr 1 N/A N/A N/A Instant 2m Conjure an updraft to lift your party members within 25yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8s.

      SPECIALIZATION: DEVASTATION

      Black boxes indicate where a particular skill line ends.

      NAME MAX RANK COLOUR COST RANGE (YARD) CAST TIME COOLDOWN DESCRIPTION NEXT SKILL
      Pyre 1 Red 2 Essence 25 Instant N/A Lob a ball of flame, dealing 3141 Fire damage to the target and nearby enemies. Reduces the cooldown of Fire Breath by 3s. Ruby Essence Burst, Azure Essence Burst
      Ruby Essence Burst 1 N/A Passive N/A N/A N/A Your Living Flame has a 20% chance to cause an Essence Burst, making your next Disintegrate, Pyre, or Charged Blast cost no Essence. Volatility, Arcane Intensity
      Azure Essence Burst 1 N/A Passive N/A N/A N/A Azure Strike has a 15% chance to cause an Essence Burst, making your next Disintegrate, Pyre, or Charged Blast cost no Essence. Lay Waste, Arcane Intensity
      Volatility 2 N/A Passive N/A N/A N/A Pyre has a 15 / 30% chance to flare up and explode again on a nearby target. Dense Energy
      Arcane Intensity 2 Blue Passive N/A N/A N/A Disintegrate deals 10 / 20% more damage. Dense Energy, Essence Attunement
      Lay Waste 2 N/A Passive N/A N/A N/A Deep Breath's damage is increased by 10%. Essence Attunement
      Dense Energy 1 N/A Passive N/A N/A N/A Pyre's Essence cost is reduced by 1. Ruby Affinity, Dragonrage
      Essence Attunement 1 N/A Passive N/A N/A N/A Essence Burst stacks 2 times. Azure Affinity, Dragonrage
      Ruby Affinity 2 N/A Passive N/A N/A N/A Red spells deal 5 / 10% more damage and healing. Ruby Embers, Engulfing Blaze
      Dragonrage 1 N/A Passive N/A Instant 2m Erupt with draconic fury and exhale Pyres at 3 enemies within 25yds. For 20s, Essence Burst's chance to occur is increased to 100%, and you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health. Animosity
      Azure Affinity 2 N/A Passive N/A N/A N/A Blue spells deal 5 / 10% more damage and healing. Power Swell, Eternity Surge
      Ruby Embers 1 N/A Passive N/A N/A N/A Living Flame deals 695 damage over 12s to enemies, or restores 1363 health to allies over 12s. Stacks 3 times. CHOOSE ONE. PROCEED TO Firestorm, Cascading Power, Font of Magic
      Engulfing Blaze 1 N/A Passive N/A N/A N/A Living Flame deals 40% increased damage and healing, but its cast time is increased by 0.5s.
      Imminent Destruction 1 N/A Passive N/A N/A N/A Empower spells reach maximum level in 20% less time. Imposing Presence
      Animosity 1 N/A Passive N/A N/A N/A Dragonrage lasts 6s longer.
      Power Swell 1 N/A Passive N/A N/A N/A Empower spells increase your Essence regeneration rate by 50%. Lasts 2s per empower level. Imposing Presence
      Eternity Surge 1 Blue N/A 25 2s empower 30s Focus your energies to release a salvo of pure magic, dealing 10281 Spellfrost damage to an enemy. Power Nexus, Causality, Continuum, Charged Blast
      I. Damages 1 enemy. | II. Damages 2 enemies. | III. Damages 3 enemies. | IV. Damages 4 enemies.
      Firestorm 1 Red N/A 25 1.8s 20s An explosion bombards the target area with white-hot cinders, dealing 4290 Fire damage to enemies over 12s. Snapfire, Feed the Flames
      Cascading Power 1 N/A Passive N/A N/A N/A Essence Burst has a 10% chance to not be consumed.
      Font of Magic 1 N/A Passive N/A N/A N/A Your empower spells' maximum level is increased by 1. Feed the Flames, Heat Wave
      Imposing Presence 1 N/A Passive N/A N/A N/A Quell's cooldown is reduced by 20s. Heat Wave, Honed Aggression
      Power Nexus 1 N/A Passive N/A N/A N/A Increases your maximum Essence to 6. Honed Aggression, Eternity's Span
      Causality 1 N/A Passive N/A N/A N/A Essence abilities reduce the remaining cooldown of Eternity Surge by 1s. CHOOSE ONE
      Continuum 1 N/A Passive N/A N/A N/A Eternity Surge critical strikes grant you Essence Burst.
      Charged Blast 1 Blue 2 Essence 25 Instant 15s Exhale a bolt of concentrated power from your mouth for 3901 Spellfrost damage. Azure Strike increases the damage of Charged Blast by 100% for 3s, stacking 2 times. Eternity's Span, Arcane Reveberation, Expansive Maw
      Snapfire 1 N/A Passive N/A N/A N/A Living Flame has a 12% chance to reset the cooldown of Firestorm, and make your next one instant cast and deal 40% increased damage.
      Feed the Flames 1 N/A Passive N/A N/A N/A Pyre reduces the remaining cooldown of Fire Breath by 2s. Burnout, Ruin
      Heat Wave 2 N/A Passive N/A N/A N/A Fire Breath deals 20 / 40% more damage over time. Burnout
      Honed Aggression 2 N/A Passive N/A N/A N/A Azure Strike's damage is increased by 15 / 30%. Ruin, Focusing Iris
      Eternity's Span 1 N/A Passive N/A N/A N/A Eternity Surge and Azure Strike hit twice as many targets. Focusing Iris
      Arcane Reveberation 1 N/A Passive N/A N/A N/A Charged Blast has a 40% chance to instantly reset its own cooldown. CHOOSE ONE
      Expansive Maw 1 N/A Passive N/A N/A N/A Charged Blast deals 10% more damage and strikes 2 additional enemies.
      Burnout 2 N/A Passive N/A N/A N/A Fire Breath reduces the cast time of Living Flame by 4 / 8% for 4 / 8s. Everburning Flame
      Ruin 1 N/A Passive N/A N/A N/A During Deep Breath and Dragonrage, you gain the maximum benefits of Mastery: Giantkiller regardless of targets' health. Tyranny
      Focusing Iris 2 N/A Passive N/A N/A N/A Disintegrate increases your damage done to the target by 5 / 10% for 4s. Scintillation
      Everburning Flame 1 N/A Passive N/A N/A N/A Pyre and Living Flame extend the duration of your Fire Breath's damage over time by 1s.
      Tyranny 2 N/A Passive N/A N/A N/A Fire Breath and Eternity Surge reduce the remaining cooldown of Deep Breath and Dragonrage by 1s per empower level.
      Scintillation 1 N/A Passive N/A N/A N/A Disintegrate has a 6% chance each time it deals damage to cast a level I Eternity Surge at your target.

      SPECIALIZATION: PRESERVATION

      Black boxes indicate where a particular skill line ends.

      NAME MAX RANK COLOUR COST RANGE (YARD) CAST TIME COOLDOWN DESCRIPTION NEXT SKILL
      Reversion 1 Bronze 2795 mana 25 Instant 8s Repair an ally's injuries, healing them for 6944 over 12s. When Reversion critically heals, its duration is extended by 1.8s. Dream Breath, Echo
      Dream Breath 1 Green 5031 mana N/A 2.5s empower 25s Inhale, gathering the power of the Dream. Release to exhale, healing 5 injured allies in a 30yd cone in front of you. Temporal Compression, Essence Burst
      I. Heals for 6641 and incurs a 25s cooldown. | II. Heals for 7471 and incurs a 20s cooldown. | III. Heals for 8301 and incurs a 15s cooldown.
      Echo 1 Bronze 2 Essence, 1901 mana 25 1.3s N/A Wrap an ally with temporal energy, healing them for 3589 and causing your next non-Echo healing spell to cast an additional time on that ally at 70% of normal healing. Essence Burst, Rewind
      Temporal Compression 1 N/A Passive N/A N/A N/A Each cast of a Bronze spell causes your next empower spell to reach maximum level in 5% less time, stacking up to 4 times. Spiritbloom
      Essence Burst 1 N/A Passive N/A N/A N/A Living Flame has a 20% chance to make your next Essence ability free. Live Giver's Flame
      Rewind 1 Bronze 5590 mana 40 Instant 4m Rewind 50% of damage taken in the last 5s by all allies within 40yds. Alaywas heals for at least 5358. Healing increased by 100% when not in a raid. Time Dilation
      Spiritbloom 1 Green 4248 mana 25 2.5s empower 30s Divert spiritual energy, healing an ally for 15136. Splits to injured allies within 25yds when empowered. Emerald Communion, Spiritual Clarity, Empath
      I. Heals one ally. | II. Heals a second ally. | III. Heals a third ally.
      Live Giver's Flame 1 N/A Passive N/A N/A N/A Fire Breath heals a nearby injured ally for 80% of damage done. Fluttering Seedlings
      Time Dilation 1 Bronze 2236 mana 25 Instant 1m Stretch time around an ally for the next 8s, causing 50% of damage they would take to instead be dealt over 8s. Golden Hour, Temporal Anomaly, Just In Time, Delay Harm
      Emerald Communion 1 Green N/A N/A Channeled 3m Commune with the Emerald Dream, restoring 20% health and 2% mana every 0.9s for 4.4s. Overhealing is transferred to a nearby injured ally. Castable while stunned, feared, or silenced. Flow State, Dreamwalker
      Spiritual Clarity 1 N/A Passive N/A N/A N/A Spiritbloom's cooldown is reduced by 15s.
      Empath 1 N/A Passive N/A N/A N/A Spiritbloom increases your Essence regeneration rate by 100% for 10s.
      Fluttering Seedlings 3 N/A Passive N/A N/A N/A Emerald Blossom sends out 1 / 2 / 3 flying seedling(s) when it bursts, healing allies up to 30yds away for 1 / 2 / 3. Field of Dreams
      Essence Strike 1 N/A Passive N/A N/A N/A Azure Strike has a 15% chance to cause an Essence Burst, making your next Essence ability free. Lifeforce Mender
      Golden Hour 1 Bronze Passive N/A N/A N/A Reversion instantly heals the target for 15% of damage taken in the last 5s. Time Lord
      Just In Time 1 N/A Passive N/A N/A N/A Time Dilation's cooldown is reduced by 2s each time you cast an Essence ability.
      Delay Harm 1 N/A Passive N/A N/A N/A Time Dilation delays 70% of damage taken.
      Temporal Anomaly 1 Bronze 14534 mana N/A 1.3s 5.3s Send forward a vortex of temporal energy, healing 3 injured allies within 15yds every 1s for 1166. Last 6s. Nozdormu's Teachings, Temporal Disruption
      Flow State 1 N/A Passive N/A N/A N/A Emerald Communion increases your maximum health by 20% for 15s. CHOOSE ONE. PROCEED TO Lifebind
      Dreamwalker 1 N/A Passive N/A N/A N/A You are able to move while communing with the Dream.
      Field of Dreams 1 N/A Passive N/A N/A N/A Gain a 30% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom. Lifebind, Call of Ysera
      Lifeforce Mender 3 N/A Passive N/A N/A N/A Living Flame and Fire Breath deal additional damage and healing equal to 1 / 2 / 3% of your maximum health. Call of Ysera
      Time Lord 3 N/A Passive N/A N/A N/A Echo replicates 10 / 20 / 30% additional healing. Call of Ysera, Time of Need
      Nozdormu's Teachings 1 N/A Passive N/A N/A N/A Temporal Anomaly can be cast instantly. CHOOSE ONE. PROCEED TO Time of Need
      Temporal Disruption 1 N/A Passive N/A N/A N/A Temporal Anomaly heals 40% more in 40% less time.
      Lifebind 1 N/A Passive N/A N/A N/A Rescue temporarily bonds your life with an ally, causing healing either of you receive to also heal the bonded partner for 40% of the amount. Lasts 5s. Sacral Empowerment, Exhilarating Burst, Grove Tender
      Call of Ysera 1 N/A Passive N/A N/A N/A Rescue increases the effectiveness of your next Dream Breath by 40%, or your next Living Flame by 100%. Grove Tender, Font of Magic, Temporal Artificer, Borrowed Time
      Time of Need 1 N/A Passive N/A N/A N/A When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for 9261. Your alternate self continues healing for 8s before returning to their timeline. May only occur once very 90s. Temporal Artificer, Borrowed Time, Energy Loop, Time Keeper
      Sacral Empowerment 1 N/A Passive N/A N/A N/A Consuming a full Temporal Compression grants you Essence Burst. Renewing Breath
      Exhilarating Burst 1 N/A Passive N/A N/A N/A Each time you gain Essence Burst, your critical healing is increased by 20% for 8s. Renewing Breath
      Grove Tender 1 N/A Passive N/A N/A N/A Dream Breath, Spiritbloom, and Emerald Blossom cost 10% less mana. Renewing Breath
      Font of Magic 1 N/A Passive N/A N/A N/A Your empower spells' maximum level is increased by 1. Grace Period
      Temporal Artificer 1 N/A Passive N/A N/A N/A Rewind's cooldown is reduced by 60s. CHOOSE ONE. PROCEED TO Grace Period, Timeless Magic
      Borrowed Time 1 N/A Passive N/A N/A N/A Rewind has 2 charges, but its healing is reduced by 50%.
      Energy Loop 1 N/A Passive N/A N/A N/A Disintegrate generates 1200 mana over its duration. Timeless Magic
      Time Keeper 1 N/A Passive N/A N/A N/A Reversion has 2 charges. Timeless Magic
      Renewing Breath 3 N/A Passive N/A N/A N/A Allies healed by Dream Breath are healed for an additional 10 / 20 / 30% over 8s. Dream Flight
      Grace Period 3 N/A Passive N/A N/A N/A Your healing is increased by 5 / 10 / 15% on targets with your Reversion. Stasis
      Timeless Magic 3 N/A Passive N/A N/A N/A Reversion, Time Dilation, and Echo last 2 / 4 / 6s longer. Cycle of Life
      Dream Flight 1 Green 4472 mana 10-60 Instant 1m Take in a deep breath and fly to the targeted location, healing all allies in your path for 7179 immediately, and 5026 over 15s.
      Stasis 1 Bronze 4472 mana N/A Instant 1.5m Causes your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30s to quickly unleash their magic.
      Cycle of Life 1 N/A Passive N/A N/A N/A Emerald Blossom leaves behind a tiny sproud which gathers 5% of your healing over 10s. The sprout then heals allies within 25yds, divided evenly among targets.

      HERE BE DWAGON?

      With only a small piece of Dragonflight under my belt, I’m not going to claim anything about its progression system and how it might work until a more complete PTR becomes available to obtain feedback from. As for myself, I like dragons even if my MMORPG career has seen me kill a lot of them, and there’s no denying that Dragonflight so far looks gorgeous.

      Will this expansion truly be the grand return to the “classics” in modern World of Warcraft? Time will tell.

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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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